VRED 2021 Release Notes
To ensure Autodesk VRED products runs to their potential, please ensure your hardware meets the minimum recommended system requirements.
These are the requirements, new features, improvements, and known issues found in VRED 2021 products:
Requirement for VRED 2021
The following is required for VRED 2021:
Nvidia v.441.66 (or higher) driver - Due to the introduction of GPU Ray Tracing, we recommend the use of the Nvidia driver version 441.66 (or higher).
Linux dependency for Render Node - If working on a Linux machine, set your local directory to /var/opt/Autodesk
with write access on the Linux machine that is running the VRED 2020 Render Node.
New Features and Enhancements
For the new features and enhancements in Autodesk VRED 2021 products, see What's New in VRED 2021.
Fixed Issues
These are the issues we fixed in VRED 2021 products:
- Annotations: Create and duplicate is now undoable
- Cluster: Fixed the Cluster Sync Performance issues
- Cluster: Fixed the crash when trying to start a cluster in the No OpenGL mode
- Cluster: Fixed rendering layered PSD file in 8-bit in Cluster
- Cluster: Fixed multicast SLI support in display cluster
- Cluster: Improved connection robustness
- Cluster: Precomuted Interactive Illumination mode is no longer always used after dragging and dropping a new scene
- ClusterManager: The progress bar no longer overlaps the column
- Collaboration: Captured Variant Set is now synced correctly in a collaboration session
- FileIO: Fixed Import of JT file, when the JT Open option is enabled
- FileIO: Fixed the crash when importing a wire file containing instances
- FileIO: Fixed the incorrect translation exported for Matrix Transform nodes in FBX export
- FileIO: Loading specific .dxf files now works
- FileIO: Removed handling of VPF files
- FileIO: When importing files while a shell is selected in the Scene Graph, the imported geometry is now placed below the root node
- General: Fixed the crash when closing a maximized render window after fullscreen
- General: Mouse roller scroll up and down is no longer inverted for cogs
- General: Fixed the crash when activating the manipulator in the No OpenGL mode
- Light Editor: Added missing localization in the Light Settings dialog
- Light Editor: Changed the styling of the selection box in Ghost Line Editor to a known pattern
- Light Editor: Color bar for Lens Flares is now updated correctly
- Light Editor: Local lighting is now deactivated for Delete Light Link Set
- Light Editor: Localized missing strings in the Image Processing tab of the Light Editor
- Light Editor: Localized the string "step" in the number box of the Ring element of the Light Editor
- Logi Pen: The pointer ray is now cleared correctly in VR in OpenVR mode
- Materials: Added support for uniform output values
- Media Editor: Improved stability when working with proxies
- Python: Fixed documentation of addAttachment and subAttachment commands
- Raytracing: Fixed glass material alpha intensity
- Raytracing: Fixed the wrong PDF, wihich was causing X-Rite measured carpaints to be too dark
- Raytracing: Lights are now properly evaluated for translucency
- Render Automation: It is now possible to set and render jobs imported from xml
- Rendering: Fixed OpenGL shading error for X-Rite material when using "Geomery light sources"
- Render Queue: The initial state capture in RenderQueue is now working for nodes that have non-unique names
- Rendering: Edges of cryptomatte render pass are now smooth
- Rendering: Fixed OpenGL shading error for X-Rite materials when using "Geomery light sources"
- Rendering: Fixed appearance of anisotropic AxF materials
- Rendering: Fixed the crash when cluster rendering cryptomatte passes with AI Denoise
- Rendering: Fixed the mismatch between reflection and direct visibility of a light source with an incandescence material
- Rendering: Rendering Cyptomatte render passes, while supersampling is disabled, no longer crashes VRED
- Scripting: Changing the node name by script after vrCameraService.createCamera works now
- Scripting: The example file,
VRColorChooser.vpb
, works again
- Scripting: The Python interpreter state is no longer reset when loading a script using vrFileIO.load
- Scripting: UI is not refreshing when using deleteVariantSetGroup()
- Substance: Fixed inconsistencies between sRGB and linear color space for Substance Color input parameter
- Substance: The Float1 Color slider bar is no longer broken in sbsar files published from Substance V7
- Transformation: Undo delete transform variant will no longer delete other transform variants
- VR: Fixed the excessively long pointer button travel on Oculus S controllers in VR
- VR: Interaction with the VR menu, using the pointer, feels responsive on RiftS now
- Variant Sets: GUI on right side now disabled when no/multiple VSets are selected
Known Issues and Workarounds
Albedo Buffer for denoiser is currently not implemented.
Alpha channel behind glass surfaces is not transparent.
Selection highlighting of individual surfaces in a shell is not yet implemented.
Specular reflections of local lights are missing.
New scene crash - If you click Yes when asked to interrupt the Python interpreter, after clicking New Scene, and no Python scripts are running, VRED crashes.
Solution: Click No when asked to interrupt the Python interpreter.
Denoiser can produce artefacts when rendering out non-premultiplied alpha render passes.
Internet Explorer dependency - If installing VRED 2020 on a machine running Internet Explorer, Internet Explorer 10 is needed to display the Let's get started screen.
A workaround for this is to create a deployment installer. When creating deployment installer images, VRED starts up fine for all license types. In the VRED user control popup menu,
- Sign In works
- Sign Out And Quit (user license) won't work
- Manage License won't work
- Explore Purchase Options sort of works, but the web page looks strange due to the older version of Internet Explorer