Sphere Environment

Sphere Environment

Environments add realistic reflections and light sources to the scene. Use Sphere Environments in Truelight Material. They deliver precomputed Image-Based Lighting (IBL) for the Truelight Material they are assigned to. The lighting of a Truelight Material can be adjusted with the settings of the Sphere Environment. Each Sphere Environment can be assigned as an input node of each Truelight Material in the Material Editor (see General Truelight Material Settings » Common » Environment). The Sphere Environment is a single-sided shader in OpenGL rendering mode.

The Sphere environment gets its representation and lighting behavior from a texture file.

Environment Material

Shadows and Illumination

HDR Light Studio

The HDR image of a Sphere Environment can be interactively created using HDR Light Studio by Lightmap LTD. This part of the GUI is visible, if a demo or full version of HDR Light Studio detects VRED on startup.

Color Correction

Transformation

The source of spherical projection of the Sphere Environment Material can be set with transformation parameters.

Raytracing Settings

These settings take effect in Raytracing Mode only.