The Texture Drag and Drop Dialog Box

Drag an image onto a geometry in the renderview to launch the Texture Drag and Drop dialog box.

Diffuse
Select to load the selected image as a texture in the Diffuse attribute of the material.
Glossy
Select to load the selected image as a texture in the Glossy attribute of the material.
Roughness
Select to load the selected image as a texture in the Roughness attribute of the material.
Bump
Select to load the selected image as a texture in the Bump attribute of the material.
Incandescence
Select to load the selected image as a texture in the Incandescence attribute of the material.
Transparency
Select to load the selected image as a texture in the Transparency attribute of the material.
Subsurface Scattering
Select to load the selected image as a texture in the Subsurface Scattering attribute of the material.
Displacement
Select to load the selected image as a texture in the Displacement attribute of the material.
Add Decal
A Plastic material with planar projection and a multipass material are created. If a multipass material is already assigned to the geometry, this multipass material is used. VRED switches to Texturing Mode automatically. A manipulator appears on the image that allows you size and position the decal. Press T, ESC, or Texturing in the Icons bar to exit the manipulator.
Edit Material
Modifies the material of the object that the image file has been dropped on. Other objects using that material also have the texture. Edit Material is only available when using the dropped image as a material texture.
Edit Object Only
Assigns a new material with texture to the object on which the image is dropped. Other objects with that material are not changed. Edit Object Only is only available when using the dropped image as a material texture and if the material is assigned to multiple objects.
Add to Object
Assigns a new material to the object on which the image is dropped. A new multipass material is created from the current object material and from a new decal material. The new multipass material is assigned to the object. Other objects are not affected. If the object material is already a multipass material, another layer is added to it. Add to Object is only available when using the dropped image as a decal and if the material is assigned to multiple objects.
Add to Material
Modifies the material of the object on which the image file is dropped. Other objects with that material also have the decal. If the object material is not a multipass, VRED creates a new multipass material from the target material and from the new decal material. The multipass is assigned to all objects that use the target material. Add to Material is only available when using the dropped image as a decal.