To Create and Edit a Camera

To Create a Camera

  1. Click Scene > Create Camera.
  2. Select the type of camera you want to create.
  3. A representation of the camera appears in the render view. You can manipulate the camera with normal scene navigation.

You can create the following types of cameras.

Camera
Selecting this option creates a camera with a perspective view. Perspective View: A view similar to the view of human eyes: Objects further away seem smaller than objects right in front. Original parallel lines appear centric to a single point a long distance off. This view is the default for file output (see Render Settings).
Camera and Aim
Selecting this option creates a separate node for the camera and the aim. Each node is selectable and can be transformed in the renderview. The aim node controls where the camera points. The aim point is the rotation pivot of the aim node. Navigation modes, such as Fly and Orientation, do not align with aim cameras and are disabled. Two-Axis navigation reverts to Trackball mode for an Aim and Up camera. Navigation has certain influences on the aim node. While panning, the aim moves with the camera. Dolly toward and the pivot keeps the aim at its position, except when the camera would move over the aim. Then it moves forward with it.
Camera, Aim and Up
Selecting this option creates a separate node for the camera, aim and up. Each node is selectable and can be transformed in the renderview. The camera calculates its orientation from the Aim and Up nodes. The camera points to the aim node and its top is oriented towards the up node (up vector of the camera is determined by the pivot of the up node).
Orthographic Camera
Setting this node creates a camera with an orthographic view. Orthographic View: A view where all objects have the same size irrespective of distance. Each object’s actual height and width is shown and parallel lines remain parallel.

Edit a Camera

  1. Click Scene > Camera Editor.
  2. On the left side of the Camera Editor dialog box, select the camera you want to edit.
  3. Make the changes you want to the Camera.
  4. Cameras are also selectable and can be translated and rotated with the transform tool.

Mirror a Camera

    You can mirror any type of camera to display the same viewing angle from the opposite side of a scene.

  1. In the Camera Editor, right-click the camera to open the context menu.
  2. Select Edit > Mirror X, Y, or Z.
  3. Mirroring a camera does not affect animations or camera tracks.

Visualization

    You can show or hide all representations of cameras.

    Cameras do not have a bounding box representation. Instead, if a camera node is selected in the Scene Graph, the representation is rendered in selection color. The representation may also be rendered in pre-selection or unselected color. The camera is not included in bounding box calculation of Scene Graph nodes.

  1. Click View > Show Cameras.

This option is saved in the VRED project file. When importing scenes from previous versions, it is disabled by default. Active camera representations of the current render window are not drawn and orthographic default cameras are turned off by default. Cameras do not have bounding box representation.