Increasing playback and interaction performance through Parallel Maya and Cached Playback

Autodesk Support

Jan 27, 2023


Maya 2016 introduced a new evaluation model that enabled better utilization of computer resources by distributing computation over all available cores and taking advantage of GPU compute power.

Here is a whitepaper giving more information about the inner workings of the new system and its implications.

Maya 2019 introduced Cached Playback, boosting animation performance to the next level by pre-computing results and eliminating redundant evaluation.

Here is a whitepaper giving more information about the inner workings of Cached Playback and its implications.

Previous versions of the whitepapers are also available:

 



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