What's New in Modeling Performance

In addition to Retopology tools updates and Improved Boolean Operations, Maya 2023 provides modelers with several performance improvements and tool updates to speed up common modeling workflows and produce more predictable results.

Select In-View Editor attributes using hotkeys

New hotkeys let you cycle through the list of active attributes in the In-View Editor, providing power modelers with an indirect way to make attribute adjustments without any mouse clicks.
  • Ctrl + Tab (cycles from the top of the list to the bottom)
  • Ctrl + Shift + Tab (cycles from the bottom of the list to the top)

Extrude and bevel marking menu improvements

The new extrude and bevel marking menus (Ctrl + Shift + Right-click) control the active In-View Editor attribute, letting you quickly make attribute adjustments. In the marking menu, select the attribute you want to make active and then adjust its value in the In-View Editor. See Bevel polygon edges and faces and Extrude a polygon face, edge, or vertex.

Improved Multi-Cut tool accuracy

The Multi-Cut tool now displays the percentage for edge-type cuts, allowing you to make more accurate custom cuts. See Cut faces with the Multi-Cut tool.

Sculpting tools updates

Improved edge loop cap

You can now use the Insert Edge Loop tool to insert up to 1000 edge loops at once, giving you the ability to create more detail on meshes. See Insert Edge Loop Tool options.

Predictable extrude thickness

Updates to the extrude thickness algorithm let you maintain a uniform thickness across an entire object, providing more predictable results.

Customize crease set color

Override Default Component Color is now supported in Viewport 2.0., giving you a way to differentiate between crease sets on your models. Simply select the crease set node in the Attribute Editor and turn on Set Options > Override Default Component Color.

Modeling performance improvements

  • Improved Quad Draw performance speeds up quad creation and point placement on dense meshes.
  • Modeling nodes are now cached, providing performance improvements when many nodes are added to modeling construction history.
  • Modelers can now enjoy improved interactivity when editing components on dense meshes:
    • The update of normals is now paused while interacting with mesh component selections, providing faster manipulation when working with small component selections on a dense mesh.
    • Viewport performance has been improved when transforming component selections with inconsistent component IDs.