Sweep Mesh

Create a mesh from a simple curve shape using the new Sweep Mesh feature.

The Sweep Mesh feature lets you generate an editable mesh from the length of a curve, letting you create a wide array of both organic and hard surface forms, such as tubes, pipes, ribbons, cables, ropes, roads, horns, hair cards, as well as architectural details such as crown moulding.

To use Sweep Mesh, with one or more curves selected, choose Curves > Sweep Mesh from the Modeling menu set (F2). A mesh, defined by the shape of the curve and a sweepMeshCreator input node is created. You can also create a default mesh, with no curves selected, that follows along a straight line. See Sweep Mesh example workflow: Corkscrew, Sweep Mesh example workflow: Frame, and Sweep Mesh example workflow: Animated curve for sample procedures.

Sweep mesh example workflows: Corkscrew, Frame, and Vine

The Sweep Mesh options lets you control a range of features, including profile shape, and size, as well as alignment, subdivisions, and UV creation.

You can apply Sweep Mesh to multiple curves at once, but you can't adjust the attributes of individual curves. This is the default setting. However, if you want to work with each curve independently, for example, working with hair cards, you can use a command in the Script Editor to create a Creator node for each curve: sweepMeshFromCurve -oneNodePerCurve true;