Create a Rigid Body Constraint

You can use the following constraints with rigid bodies:
The behavior of the different constraint types is described in Bullet Constraint Types
Note: You must animate the Rigid Body object only after it is set as a rigid body; any animation on an object prior to rigid body creation is lost once the Rigid Body is created.

To create a rigid body constraint:

  1. Select one or two rigid bodies. If you select only one rigid body, the constraint is anchored to its position in Maya worldspace.
  2. Select Bullet > Create Rigid Body Constraint >

    See Bullet Constraint Properties for descriptions of each property.