Use the Reverse utility

For a description of the Reverse utility, see Reverse.

In the following, the color of a Marble texture is reversed. This means that 0.9 is subtracted from 1, making the color value 0.1. The result can be expressed as in the following formula:

Output = 1 - Input

You can enter values for Input to get the effect you want in the Attribute Editor. Reverse outputs and accepts single-component values, two-component values, and all three-component values.

To reverse attributes

  1. Map a texture to a material’s attribute, such as Color.
  2. Create a Reverse node.
  3. In the Hypershade work area, connect the Reverse node Output attribute to the attribute on the texture node that you want to reverse.

    If the attribute that you want to reverse does not appear by default, select the node and click 3 so that the node appears in full mode. Enter a search term in the filter field. In this case, color is entered to streamline the node to only show attributes with color in their names.

    For more information about node view modes, see Change view modes in the Node Editor and Hypershade.

  4. Create another Reverse node and repeat as necessary, depending on the number of attributes that you want to reverse.
  5. Following the above example, in the Marble texture’s Attribute Editor, click the box next to Filler Color to open the Reverse node Property Editor and change the Input attribute values. Experiment with different values. The following shows some sample results.