About shading and texturing surfaces
Topics in this section
Apply color and shading to an object
Look development using the Hypershade
Create layered shaders
Create double-sided shaded surfaces
Create materials that reflect or refract light
See shading and lights in the viewport
Identify shaders assigned to each object in the scene
Identify objects to which a material is assigned
Set node attributes
View the Shader Library Gallery
Display a high dynamic range image
Textures
Create and render hardware shaders
Troubleshoot Maya materials and textures
Parent topic:
Shading