All Maya Hotkeys

This topic provides a searchable list of all Maya hotkeys. You can also use the links at the bottom of this page to find groups of related hotkeys.
Tip:
Copy hotkey tables into a spreadsheet program or print the web page to use them as a quick reference.
Tool Operations
 

Return

Complete current tool

 

Insert

Enter tool Edit mode

 

q

Select Tool, or with left mouse button for Selection Mask marking menu

 

w

Move Tool, or with left mouse button for Move Tool marking menu

 

e

Rotate Tool, or with left mouse button for Rotate Tool marking menu

 

r

Scale Tool, or with left mouse button for Scale Tool marking menu

Ctrl

t

Show universal manipulator tool

 

t

Show manipulator tool

 

y

Selects the last used tool that is not one of Select, Move, Rotate, or Scale

 

j

(Hold + drag) Move, Rotate, Scale Tool Snapping

 

=, +

Increase manipulator size

 

-

Decrease manipulator size

 

d

With left mouse button move pivot (Move Tool)

 

Insert

Switches between move pivot and move object (Move Tool)

 

Tab

Cycle through In-View editor values

Shift

Tab

Reverse-cycle through In-view Editor values.

Ctrl

Middle-drag (with the Move Tool)

Move components along their normals (Component Mode only)

Ctrl

Middle-drag (with the Rotate Tool)

Rotate components along their local X axes (Component Mode only)

Ctrl

Middle-drag (with the Scale Tool)

Scale components along their local YZ axes (Component Mode only)

Action Operations

Ctrl

z

Undo

Ctrl

y

Redo

 

g

Repeat last action

 

F8

Switch between object/component selection mode

p

Parent

Shift

P

Unparent

s

Set key

Shift

w

Key the selected object position

Shift

e

Key the selected object rotation

Shift

r

Key the selected object scale

Hotbox Display
 

space

(When pressed down) Show the hotbox

Alt

m

Default Hotbox Style (Zones and Menu Rows)

Displaying Objects (Show, Hide)

Ctrl

h

Display > Hide > Hide Selection

Shift

H

Display > Show > Show Selection

Ctrl+Shift

H

Display > Show > Show Last Hidden

Alt

h

Display > Hide > Hide Unselected Objects

Shift

l

Show > Isolate Select > View Selected (in the panel menus)

Display Settings
 

4

Shading > Wireframe

 

5

Shaded display

 

6

Shaded and Textured display

 

7

Lighting > Use All Lights

 

0

Default quality display setting

 

1

Rough quality display setting

 

2

Medium quality display setting

 

3

Smooth quality display setting

File Operations

Ctrl (or )

n

File > New Scene

Ctrl (or )

o

File > Open Scene

Ctrl (or )

s

File > Save Scene

Ctrl (or )

Shift + s

File > Save Scene As

Ctrl (or )

q

File > Exit

Ctrl

r

Create file reference

Animation Operations
 

s

Set key

 

i

Insert Keys Tool (for Graph Editor) (press and release)

Shift

S

With left mouse button for Keyframe marking menu

Shift

S

With middle mouse button for Tangent marking menu

Shift

E

Set key for Rotate

Shift

R

Set key for Scale

Shift

W

Set key for Translate

Alt

j

Toggle Multicolor Feedback

Playback Control

Alt

.

Move forward one frame in time

Alt

,

Move backward one frame in time

 

.

Go to Next key

 

,

Go to Previous key

Alt

v

Turn Playback on or off

Alt+Shift

V

Go to Min Frame

 

k

With middle mouse button for virtual Time Slider mode (press and hold and scrub timeline)

Tumble, Track, or Dolly

Alt

Left mouse button

Tumble Tool (press and release)

Alt

Middle mouse button

Track Tool (press and release)

Alt

Right mouse button

Dolly Tool (press and release)

2D Pan/Zoom
\+

Middle mouse button

2D Pan tool
\+ Right mouse button 2D Zoom tool
\   Enable/disable 2D Pan/Zoom.
Painting Operations

Alt

f

Flood with the current value

Alt

a

Turn Show Wireframe on or off

Alt

c

Turn Color Feedback on or off

Alt

r

Toggle Reflection on or off

 

u

With left mouse button for Artisan Paint Operation marking menu

 

b

Modify upper brush radius (press and release)

Shift

B

Modify lower brush radius (press and release)

Ctrl

b

Edit Paint Effects template brush settings

 

m

Modify maximum displacement (Sculpt Surfaces and Sculpt Polygons Tool)

 

n

Modify paint value

 

/

Switch to pick color mode (press and release)

 

o

With left mouse button for the Poly Brush Tool marking menu

 

o

With middle mouse button for Poly UV Tool marking menu

Snapping Operations
 

c

Snap to curves (press and release)

 

x

Snap to grids (press and release)

 

v

Snap to points (press and release)

 

j

Move, Rotate, Scale Tool snapping (press and release)

Shift

j

Move, Rotate, Scale Tool relative snapping (press and release)

Selecting Objects and Components
 

F8

Select > Object/Component (Switch between object and component editing)

 

F9

Select > Vertex

 

F10

Select > Edge

 

F11

Select > Face

 

F12

Select > UV

Ctrl

i

Select next intermediate object

Alt

F9

Select > Vertex Face

 

<

Shrink polygon selection region

 

>

Grow polygon selection region

Selecting Menus

Ctrl

m

Show/hide main menu bar

Shift

M

Show/hide panel menu bar

Ctrl+Shift

M

Show/hide panel toolbar

 

h

With Left mouse button for Menu Set marking menu

 

F2

Show Modeling menu set

 

F3

Show Rigging menu set

 

F4

Show Animation menu set

 

F5

Show Dynamics (FX) menu set

 

F6

Show Rendering menu set

Edit Operations
Ctrl (or )

z

Edit > Undo

Ctrl (or )

y

Edit > Redo

 

g

Edit > Repeat

Shift

G

Repeat command at mouse position

Ctrl

d

Edit > Duplicate

Shift

Drag any transform manipulator

Edit > Duplicate

Ctrl+Shift

D

Edit > Duplicate Special

Shift

D

Edit > Duplicate with Transform

Ctrl

g

Edit > Group

 

p

Edit > Parent

Shift

P

Edit > Unparent

Ctrl (or )

x

Edit > Cut

Ctrl (or )

c

Edit > Copy

Ctrl (or )

v

Edit > Paste

Rendering

Ctrl

Left

Render view next image

Ctrl

Right

Render view previous image

Ctrl

P

Open the Color Chooser in a modal window. When opened using this hotkey rather than from a swatch, you can save colors to the Color History or use the Eyedropper to select or inspect colors on screen. You can also load, save, and edit palettes. However, you cannot set color attributes on scene objects.

Window and View Operations

Alt

Middle mouse

Pan in the Outliner

Alt + Ctrl

Middle mouse

Fast pan in the Outliner

Alt

Middle mouse

Pan in the Attribute Editor

Ctrl

a

Switches between Attribute Editor or Channel Box–displays the Attribute Editor if neither is shown

 

a

Frame All in active panel, or with left mouse button for History Operations marking menu

Shift

A

Frame All in all views

 

f

Frame Selected in active panel

Shift

F

Frame Selected in all views

 

space

(When tapped) Switch between the active window in multi-pane display and single pane display

Ctrl

space

Switch between the standard view and full-screen view of the current panels

 

] (Right square bracket)

Redo view change

 

[ (Left square bracket)

Undo view change

Alt

b

Switch between a gradient, black, dark gray, or light gray background color.

Shift

{ (Left brace bracket)

View previous layout

Shift

} (Right brace bracket)

View next layout

 

F1

Help > Maya Help

Moving Selected Objects

Alt

Up

Move up one pixel

Alt

Down

Move down one pixel

Alt

Left

Move left one pixel

Alt

Right

Move right one pixel

Pick Walk*
 

Up

Walk up current

 

Down

Walk down current

 

Left

Walk left in current

 

Right

Walk right in current

*Based on selection, the arrow keys let you walk up the hierarchy (object selected) or walk about the object’s components (component selected, including vertices, edge loops, edge rings).

Modeling Operations
 

1

Default polygon mesh display (no smoothing)

 

2

Cage + smooth polygon mesh display

 

3

Smooth polygon mesh display

Ctrl

F9

Convert polygon selection to Vertices

Ctrl

F10

Convert polygon selection to Edges

Ctrl

F11

Covert polygon selection to Faces

Ctrl

F12

Covert polygon selection to UVs

Ctrl

`

Proxy > Subdiv Proxy

Displays original mesh (proxy) and a smoothed version of the original.

Ctrl+Shift

`

Proxy > Subdiv Proxy >

Displays Subdiv Proxy options window

 

`

Toggles the display between the original (proxy) and the smoothed mesh.

 

~

Displays both the original (proxy) and the smoothed mesh.

Alt

`

Modify > Convert > NURBS to Subdiv, Polygons to Subdiv

Alt+Shift

~

Displays option window for Modify > Convert > NURBS to Subdiv > or Polygons to Subdiv > (depending on whether NURBS or Polygons are selected).

 

Page Up

Increases Division Levels for Smooth Mesh Preview or Subdiv Proxy.

 

Page Down

Decreases Division Levels for Smooth Mesh Preview or Subdiv Proxy.

 

l

Lock/unlock length of curve (press and hold)

Ctrl+Shift

Drag transform manipulator

Slide selected component along edge. You can also middle-drag anywhere on the screen.

Shift

Drag transform manipulator

Extrude currently selected component (Component Mode only).

Ctrl

Middle-drag

Move components along their normals (Move Tool only)

Ctrl

Middle-drag

Rotate component groups along their local X axes (Rotate Tool only)

Ctrl

Middle-drag

Scale component groups along their local YZ axes (Scale Tool only)

Ctrl+Shift

Q

Activate Quad Draw Tool.

Ctrl+Shift

X

Activate Multi-Cut Tool.

Note: Exposé hotkeys (F9, F10, F11, F12) may conflict with preset Maya hotkeys. If you experience this problem, you can change the Maya hotkeys, or change the Exposé hotkeys in the System Preferences panel of the computer running Mac OS X. See Hotkeys in Maya for Mac OS X.
Note: Certain key combinations, such as those involving the ~ or ` keys, may not be accessible on non-US English keyboards.