Clipping planes

Near and far clipping planes are imaginary planes located at two particular distances from the camera along the camera’s sight line. Only objects between a camera’s two clipping planes are rendered in that camera’s view. Any parts of objects in the scene closer to the camera than the near clipping plane, or farther from the camera than the far clipping plane, are not rendered.

If part of an object is in front of the near clipping plane, then only the part of the object beyond the near clipping plane is rendered. You can specify a clipping pane when you first create a camera in the Create Camera options, or change the clipping plane for an existing camera in the Camera Attributes in the Attribute Editor.

A camera with a Clipping plane of 40. The grid disappears as the camera pulls near.

A clipping plane that is too low can cause the scene to disappear.

To reset the Clipping Plane

  1. In the Camera menu of the Viewport you are working in, turn on the Clipping Pane option.
  2. In the same menu, select Select Camera.
  3. In the Attribute Editor, locate the Near and Far Clipping Plane values. Increase the values. For example, 1 000 000.00

For the Maya software renderer, if part of an object is beyond the far clipping plane, the entire object is rendered, including the part beyond the far clipping plane.

Note:

For Maya software rendering, if refractions are toggled on, an object that intersects the far clipping plane is not clipped regardless of the transparency value.