Troubleshoot "GPU texture ram exceeded, texture loading failed" error message

If your scene contains more high resolution textures than your video card has enough memory to handle, your textures are not loaded and your scene appears in non-textured mode. An error message appears indicating that the texture RAM limit has been exceeded and suggesting that you reduce the Max Texture Resolution clamp.

To workaround this problem, do as follows:

  1. Select Renderer > Viewport 2.0 > from the panel menus.
  2. Under Maximum Texture Resolution Clamping, enable Clamp Texture Resolution and reduce the Max Texture Resolution value.
  3. Click Re-load All Textures.
  4. Press 6 in the scene view for textured mode.

  5. Tip: If the "GPU texture ram exceeded message" re-occurs, lower the Max Texture Resolution value again.
Note: The Maximum Texture Resolution Clamping settings are saved with your scene.