Circularize Options

The Circularize command allows you to reorganize selected components (vertices, edges, and faces) into perfect geometric circles. For information on how to use the command, see Circularize components.

Use these options to set what happens when you select Edit Mesh > Circularize.

Radial Offset
Adjusts the initial radius of the circle. If interior components are also selected, then they will scale along with the offset as well.
Normal Orientation

(Available in the in-view editor) Determines which set of components normals (face or edge loops) are averaged to orient the circle.

Normal Offset

Adjusts the initial extrusion amount based on the average normal of all selected components.

Twist

Determines how much rotation is applied to the components around the center of the circle.

Relax Interior

Adjusts the spacing between components so that they stay within the circle while remaining evenly spaced. Lower values will enforce the components' original spacing.

Alignment
Determines how the resulting circle will be oriented relative to the chosen components. Options include:
  • Automatic: The circularized components are rotated based on the average normal direction of selected components.
  • Surface: The circularized components conform to the surface of the original shape.
Smoothing Angle

Specifies whether or not the inserted edges on the circle are automatically softened or hardened when the operation is complete.

Evenly Distribute

Specifies whether or not circularized vertices are evenly distributed along the circle's circumference.

Add Divisions

Adds additional vertices to the current selection, which results in smoother circles.

Supporting Edges

Adds edges to the vertices along the circle's circumference. This can be used to help avoid n-gons from either the outside, inside, or both sides of the circle.