Curve Warp deformer

Use a curve warp when you want to deform an object along the length of a curve. Any modifications you make to the curve thereafter will affect the deformed object.

To quickly curve warp a mesh, select the mesh and then the input curve, then go to Deform > (Create) Curve Warp. Maya creates a curveWarp node and automatically assigns the selected curve as its input curve.

Alternatively, you can:

  1. Select the input mesh.
  2. Do one of the following:
    • In the Modeling or Rigging menu sets, go to Deform > (Create) Curve Warp >
    • In the Animation menu set, go to Anim Deform > Open full Deform menu > (Create) Curve Warp >
  3. In the Attribute Editor, middle-drag the desired input curve to the Curve field, or select the curve, right-click the Curve field, and click Connect.

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