Mapping UVs

Mapping UVs refers to the actual process of assigning UVs to a mesh. Typically you begin the process by projecting UVs onto the mesh surface from one or more primitive objects (like a plane, cylinder, or sphere) that approximates the contour of your mesh. For example:
Once you create the initial map, you would then use the tools in the UV Editor to tweak the UVs to better fit the actual mesh.