Viewport enhancements
Maya LT 2017 Update 3 introduces a number of Viewport 2.0 feature enhancements for modelers and animators as well as for shading and lighting. Some highlights include:
- Native support for OSD 3.1 now allows modelers and animators to preview the actual shape and surface of adaptive openSubdiv geometry. For example, see the realtime results when sculpting an adaptive openSubdiv mesh or view creases in the mesh while animating.
- Simplified displacement preview workflow, which includes an Alt + 3 hotkey to toggle displacement preview on and off to minimize workflow interruptions.
- Support for complex shading networks on displaced surfaces. This includes realtime preview of ramps, adjustments to texture file attributes, and multi-tiled UV textures.
- Addition of previously unsupported viewport effects including point light shadows, and ambient occlusions.
- Improved transparency with the addition of a new
Alpha Cut transparency algorithm.
Alpha Cut provides high quality transparency and accurate object sorting without performance trade-offs.
For a complete list of Viewport 2.0 enhancements, see
What's New in Viewport, Shading, and Texture Baking in Maya LT 2017 Update 3.
Better docking highlights
The UI now highlights more clearly when dragging windows to better indicate where that window will be docked.
Automatically save workspaces
You can now choose whether or not to automatically save workspace layout changes in the
Workspace layout options.
Content Browser performance improvement
The
Content Browser now opens much faster than before.
Various icon refreshes
Various icons around the interface have been modernized so that they scale better.