Merge selected components

You can merge pre-selected vertices using the Edit Mesh > Merge and Edit Mesh > Merge to Center commands. The former is useful for combining components that are very close or overlapping (like when merging a polygon mesh to a mirrored copy) while the latter is useful for filling holes or creating points.

Note: When you merge vertices, the corresponding UVs are also merged. In some cases, UVs cannot be merged. For example, UVs on separate shells must be merged manually. (Select Edit UVs > Merge UVs in the UV Texture Editor.)

To merge several vertices at once

  1. Select the vertices you want to merge.
  2. Do one of the following:
    • From the main menu bar, select Edit Mesh > Merge > .
    • From the Vertex Marking Menu, select Merge Vertices > Merge Vertices > .
  3. In the Merge Vertices options window, adjust the Threshold.
  4. Click Merge.

    When the distance between the selected vertices is smaller than the Threshold value, they are merged.

    Note: Merging vertices can make your geometry non-manifold. Use Mesh > Cleanup to fix non-manifold geometry.
  5. In the In-View Editor that appears, adjust the polySewEdge node attributes.

To merge edges or faces into a single vertex

  1. Select the vertices, or the edges or faces bordering the vertices that you want to merge to a center point.
    Note: You can only merge edges that are part of the same polygon mesh. If you want to merge edges from different mesh objects, you must first combine (Mesh > Combine) them.
  2. From the main menu bar, select Edit Mesh > Merge to Center.

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