Use the View Settings panel to control a range of visual and lighting effects. Use these options together with Sun, Wind, and Cloud settings to customize your model's appearance.
From the View drop-down menu, click to configure view settings for the active view.
Brightness: Range between darkest and lightest colors in the image. High brightness reduces amount of black in colors, image looks like overexposed photograph. Low brightness increases amount of black in colors, image looks like a photograph taken with insufficient light.
Contrast: Lighter tones get lighter and darker tones get darker. Light Intensity: Adjusts overall brightness and intensity of colors uniformly.
Sun Color: Add a tint to simulation sun position.
Colorize: Normal, Grayscale or Sepia.
High Visual Quality: Rough versus high resolution display of the model.
Wireframe: Reduces features to three-dimensional skeletons, displaying only lines and vertices.
Animation: Turns on/off animations of water waves and clouds. Turning this OFF will cause waves and clouds to remain still.
Show Sky: Turns on/off the display of the sky background.
Realistic Trees: When enabled, all Trees layer objects are represented realistically. When disabled, trees are represented by a consistent, simplified tree model scaled to the correct height of the object. You may want to toggle this option off for an engineering view where a clean view of the model is useful for editing purposes.
Surface Opacity: Make the model surface transparent to see features below the terrain.
Field of View: A wide FOV zooms out from current view and flattens features, like a wide-angle lens on a camera. Features appear smaller and further away than they actually are.
Effect | Definition | Example |
---|---|---|
Brightness | Brightness is the range between the darkest and lightest colors in the image. High brightness reduces the amount of black in colors, so the image looks like an overexposed photograph. The example on the left shows high brightness. Low brightness increases the amount of black in colors, so the image looks like a photograph taken with insufficient light. The example on the right shows low brightness. | |
Contrast | When you increase the contrast in your model, lighter tones get lighter and darker tones get darker. This can produce more definition between areas of differing values, which gives the image more depth. The example on the left shows high contrast. When you decrease the contrast in your model, the distinction between light and dark is decreased. This produces a lighter, flatter look. The example on the right shows low contrast. | |
Sepia and Grayscale | Sepia displays the model in monochromatic shades of brown. Grayscale displays the model in monochromatic shades of gray. | |
Normal | Without any effects applied, a styled building looks like this. | |
Wireframe | Wireframe reduces features to three-dimensional skeletons, displaying only lines and vertices. | |
Realistic Trees | When this effect is enabled, all Trees layer objects are represented realistically. | |
Simplified Trees | When the Realistic Trees effect is disabled, trees are represented by a consistent, simplified tree model scaled to the correct height of the object. With the simplified trees, you can see the positions and dimensions for the trees, but a transparency property ensures that the trees do not obscure other model objects. | |
Surface Opacity | Make the model surface transparent to see features below the terrain. | |
Field of View | A wide FOV setting zooms out from the current view and flattens features, much like a wide-angle lens on a camera. Features appear smaller and further away than they actually are. |