Follow these links to see the new Lustre features in each 2018 release:
What's New in 2018.3 Update
- When importing Multi-Channel OpenEXR media files, the Channel Name is no longer included in the clip name. In previous releases, the clip name was as follows:
<filename>_<channel> (for example:
MyClip_ABGR). This is no longer the case.
- GPU Plug-Ins are now more visible in the user interface:
- GPU is now shown next to the Plug-Ins section.
- The colour of the GPU Plug-Ins is now cyan on the Plug-In button.
- CPU Plug-ins playback performance has been improved.
- It is now possible to use the same SSL certificate for all Lustre users. This greatly helps in configuring a Lustre Second Screen. See
Using Lustre Second Screen.
What's New in 2018.2 Update
Colour Space Metadata is now included in exported OpenEXR files from Lustre
- When selecting the “Original Media” Media Export option, the working colour space of the source content is used.
- When selecting the “One Sequence” Media Export option, the colour spaced defined in the Render/Output menu is used. If the colour space is set to “From Source”, the colour space of the first shot of the sequence is used.
- When selecting the “Source Grading” Media Export option, the colour spaced defined in the Render/Output menu is used. If the colour space is set to "From Source", the colour space of the shot is used.
Grade Bin and Still store reference images are now 16-bit
- In previous versions of Lustre, the Grade Bin and the Still Store used only 8-bit PNG media. In Preview 81, the PNG file is still generated, alongside a higher fidelity16-bit Open EXR file. The PNG file is generated to maintain compatibility in environments where various versions of Lustre are used. The new OpenEXR generation does not impact the Grade Bin / Still Store saving time.
- A Grade Bin saved in previous release displays an 'L' icon to indicate it is not in 16-bit float OpenEXR (L stands for Legacy). You can resave your Grade Bins in order to display the high fidelity reference.
Lustre Plugin API
- It is now possible to add a file browser and one text field, using the Lustre plugin API.
Storyboard
- It is now possible to mute the Multi-Channel, Container and Matte Container icons displayed on the Storyboard. This makes monitoring colour continuity easier, when working with the Large Storyboard View on the AJA SDI.
Tangent Panel: The following functions have been added to the Tangent Mapper
- Keyer Matte Functions
- Keyer On/Off
- Picker On/Off
Keyboard Shortcuts
- The Go to Previous Keyframe (Shift-Left Arrow) and Go to Next Keyframe (Shift-Right Arrow) shortcuts have been updated in the Lustre user profile to match the recently added keystrokes in Lustre. As a result, the Select Previous Clip and Select Next Clip shortcuts are now unassigned in the Lustre user profile.
Lustre/Flame Interoperability
- Look CDL data is now transferred to the Lustre CDL grading information when a Flame clip is loaded in Lustre using the Source Grading option.
- The CDL grading information from Lustre is not transferred back to Flame. Only the rendered image is returned.
- When using a Matte Container in Flame for Secondary grading in Lustre using Mattes, make sure the Comp FX on the foreground layer has Background Matte Control set to Matte Off. If not, the resulting content will use the background Matte output.
- Hidden segments in a sequence imported from Flame are displayed in Lustre, based on the Source Grading sequence import options:
- Enabled: The source is available in Lustre and is hidden when sent back to Flame.
- Disabled: Hidden segments are treated as gaps when imported in Lustre.
Miscellaneous
- Content generated using Background Render Services, such as Lustre Burn, Shot Reactor and Transcoding, now has the correct file permissions.
- The reference image for the Still Store now includes the image’s Reposition and Resizing attributes.
What's New in 2018.1 Update
Alpha Channel Support
Lustre/Flame Interoperability
- Optimized playback performance of OpenEXR managed media when running Lustre and Flame applications on shared storage. When creating a Flame project and setting the Cache and Renders / Preferred Format, certain options allow you to generate managed media for 16-bit float content as OpenEXR (uncompressed). In this way, Lustre is able to natively read these OpenEXR files and provide better playback performance. Use the following Preferred Format options to generate managed media as OpenEXR:
- Uncompressed.
- Any DNxHD / HR that does not use RAW as fallback.
- Any Apple ProRes that does not use RAW as fallback.
Note: Using OpenEXR as managed media may be a slightly slower than using RAW. Playback performance varies according to storage, format attributes (resolution, frame rate, compression, etc). When using RAW media for cache and renders, Lustre reads the RAW media from the Wiretap server network configuration rather than from the actual media storage location. Make sure to route the Wiretap server connection through the fastest network infrastructure available (i.e. InfiniBand or 10 GigE).
Preparing Matte Containers for Lustre
- When creating visual effects in Flame Family applications that require grading in Lustre, a new Commit option is available to convert a Matte Container's Composite to a Matte Container resulting from the Composite and the Alpha channel generated by Flame Timeline FX pipeline. The steps are as follows:
- Create a Matte Container with Front and Matte media.
- Using the Comp Timeline FX, composite the Matte Container and the Background.
- Apply any Timeline FX to the composite.
- Right-click on the Matte Container and select Commit / Prepare Matte Container for Lustre.
- The Matte Container is modified in-place and is updated to be used by Lustre.
- The Primary track is the composite result.
- The Secondary track is the alpha from the Timeline FX pipeline.
- Any other available matte tracks from the original Matte Container are not affected and remain available for Lustre.
Note: The Prepare Matte Container for Lustre option converts the content. It is recommended to duplicate content that might require further modification down the line, as the conversion is destructive.
- It is possible to select multiple Matte Containers prior selecting this option.
- A non assigned keyboard shortcut is available.
- When compositing foreground elements (Matte Container) over a background, the source properties of the background content is used to populate the newly generated Front of the Matte Container. This allows for using the Lustre Change Cut capabilities to re-apply grading decisions between a sequence without composited content and another sequence with Matte Container.
Control Panel
- It is now possible to map the following functions on the Tangent Panel using the Tangent Mapper:
- Under Geometry:
- Go to Rectangle
- Go to Ellipse
- Go to Wipe
- Go to Bezier
- Under Menu Tracker
- New Point
- Delete Point
- Toggle Point/Shape
- Assign Tracker
- Unassign Tracker
- New keyboard shortcuts have been added to Lustre:
- Shift-Ctrl-Alt-U: Add ellipse
- Shift-Ctrl-Alt-Y: Add rectangle
- Shift-Ctrl-Alt-I: Add wipe
- Shift-Ctrl-Alt-P: Activate/Desactivate Keyer colour picker
- Shift-Ctrl-Alt-V: Enable/Disable Keyer
- Shift-Ctrl-Alt-B: Show Diamond Keyer
- Shift-Ctrl-Alt-M: Go to Diamond Keyer
- Shift-Ctrl-Alt-N: Go to HLS Keyer
- Shift-Ctrl-Alt-K: New Tracker Point
- Shift-Ctrl-Alt-J: Delete Tracker Point
- Shift-Ctrl-Alt-L: Toggle between shape and point tracker
- Shift-Ctrl-Alt-Q: Select the rectangle button
- Shift-Ctrl-Alt-O: Select the ellipse button
- Shift-Ctrl-O: Select the wipe button
- Shift-Alt-O: Select the bezier button
- Shift-Ctrl-Alt-G: Enable Assign Tracker
- Shift-Ctrl-G: Enable Unassign Tracker
Stereo 3D
- Stereo 3D Post Render Shift (PRS) data can now be exported in EDL.
- Stereo 3D Post Render Shift data imported in Flame Family applications as EDL Comments is now provided to Lustre via the Wiretap server.
- Stereo 3D Post Render Shift (PRS) data can now be imported via EDL.
- For EDL examples of Post Render Shift data in a CMX EDL, see:
Stereo 3D Post Render Shift Data in EDL Conform.
Miscellaneous
- Media files imported from Wiretap Gateway that have a system reserved Reel name (i.e. BL, BLK, BLACK) can now be imported.
- Because the BL reel name does conform as virtual black media, you must change the Reel name of the clip(s) in the Library source clip. To do so, follow these steps:Because the BL reel name does conform as virtual black media, you must change the Reel name of the clip(s) in the Library source clip. To do so, follow these steps:
- Import media in Lustre.
- Open the <clip name>.clip file located in the Library folder of the current scene (<Project Home>/default/Library), in a text editor.
- Locate the <EDLReelName> and the <EDLLongReelName> and change the names to any non reserved Reel name.
- Save the clip.
- Refresh the Library in Lustre. Your clips display the correct Reel name.
- Conform your EDL.
- Begin grading.
- The issue where the Float Calibration transform was applied on 16-bit float media in Print View is now fixed.
- The Still Store and Grade Bin Reference now display the media with the Calibration LUT in Print View.
- There is a new project bar displaying activity when loading a large cut & grade.
What's New in 2018
BrowseD
- The BrowseD service is being retired and is no longer available in Lustre 2018 and above.
Media Import
- It is now possible to import 32-bit float media through Wiretap Gateway, Wiretap server, and locally. However, the media is converted to 16-bit float on import.
- Media Import: OpenEXR (including Multi-Channel).
- Wiretap Interchange: 32-bit media and sequences loaded from Flame through the Source Grading workflow are converted to 16-bit float on import in Lustre and returned to Flame as 16-bit float media. Sequences are flagged as 32-bit float.
- The Connected Colour Workflow clamps the Lustre and Read File nodes to 16-bit float.
Colour Management
- The Colour Management View transform mode set on a clip in Flame is preserved in Lustre, however it cannot be edited.
- A Timeline, imported via the wiretap server, that contains a clip with a view transform mode, has its UI disabled in Lustre to protect it from editing. The transform is applied in the player, but you cannot edit it. The only way to modify it is by copying another colour management mode using the selector, or by loading a transcode template.
- The library and the browser display information this information accurately. This means that if we transcode or render a clip that has a view transform, the destination clip is tagged with this colour space.
- When the 'From File or Rules' option is selected, the content’s colour space is automatically assigned and a message is displayed, detailing the mapped colour space.
- The Colour Transform plugin is now capable of reading all LUT and Colour Transform file formats supported by Autodesk Colour Management.
Project Management
- Project and User creation in a standalone Lustre 2018 installation is the streamlined with the Flame Premium configuration. The Projects and Users are created and stored in the same file location as Flame Premium. This change implies that if you are using a pre 2018 standalone Lustre installation, you must modify the init.cfg file of the 2018 Standalone Lustre so that the 'MainProjectHome' and 'MainUserHome' file paths point to the same location as the previous configuration, in order to be able to work with those Projects and Users.
Playback
- New Low Latency playback mode (without audio), which removes the delay between DVI and SDI (AJA SDI Preview only). ALT+click the SDI button to enable this mode.
Miscellaneous
- Better interactivity with multiple secondaries when using Lustre Reactor GPU caching in the GPU pipeline. This enhances:
- Keyer
- Shapes
- Plugins
- Stereo 3D
- Copying the lock state of a tool no longer copies the parameters of the tool.
- Toggling Secondaries On and Off now sets the Change Flag.
- Rendering Dust Busting data on 16-bit float media with Crop enabled no longer results in file corruption.
- Rendering16-bit float media with Burn (CPU) no longer results in file corruption.
- Collapsing a cut no longer deselects the Secondary Matte track.
- More robust playback synchronization when working with Stereo 3D and using AJA Kona for SDI monitoring.