About Inserting Blocks

Save time and control the drawing size by inserting references to a set of objects that have been combined to form a block.

How Blocks are Stored and Referenced

A block is one or more objects combined to create a single, named object. Whenever you create a block or insert a drawing as a block, all block information (including geometry, layers, colors, and linetypes) is stored in a behind-the-scenes table of definitions. Every block you insert is actually a reference to a block definition.

The following illustration shows a progression from an empty drawing, through creation of a block definition, to insertion of two block references in the drawing. (The second image represents a block definition that is saved in the block table, even though the geometry was removed from the drawing area as it was saved.)

Using blocks has the following advantages:
  • If you redefine a block definition, all references in that drawing are updated automatically.
  • You help control the drawing size by inserting references instead of object geometry.

You remove a block reference by erasing it. However, the corresponding block definition remains. To reduce the size of a drawing, you must also remove any unused block definitions by purging them.

Block Insertion Methods

A block can be composed of objects drawn on several layers with various colors, linetypes, and lineweight properties. Although a block is always inserted on the current layer, the block reference preserves information about the original layer, color, and linetype properties of the objects that are contained in the block. The layer on which you create the drawing objects and certain property settings affect whether objects in an inserted block retain their original properties or inherit properties from the current layer, color, linetype, or lineweight settings.

When you insert a block, you create a block reference and specify its location, scale, and rotation. Several insertion methods are available: