Click to load the currently selected preset from the drop-down list. Click to save the current settings under a new preset name, and click to delete the selected preset.
Droplets are particles that break away from the main body of liquid in a simulation. There are several uses for droplets:
This group controls the number of particles per voxel at the surface and in the interior of liquids, as well as the depth of the surface layer. In general more particles allow for more detail at the expense of higher memory requirements and slower computations. Typically fewer particles are needed in interior voxels than at the surface because the surface is what gets rendered or meshed.