About 3ds Max Batch

Running 3ds Max Batch allows you to automate tasks, such as rendering or processing scenes, using MAXScript or Python in a streamlined and scalable way. You can run 3ds Max Batch either in the background, as a standalone process, or in parallel with the desktop application.

In Batch mode, 3ds Max does not load the desktop application's user interface. It starts faster and uses less memory to tackle the most demanding automation tasks, such as computing heavy datasets, running large simulations, rendering, and supporting background automation for large production teams.

3ds Max Batch requires a script file as an input parameter, and an optional scene file to work on. In an automation pipeline, 3ds Max Batch can:

The benefit to using 3ds Max Batch is you are not limited to just rendering, like you are with command line rendering. You have access to all commands in MAXScript and Python. It loads faster, uses less memory, can load any supplied scene file, and can execute supplied scripts and exit automatically. You can also pass in data as MAXScript strings or values from the command line.

Note: In 3ds Max 2018.4 Update and later, 3ds Max Batch is a stand-alone executable, 3dsmaxbatch.exe. In 3ds Max 2018.2 and 2018.3 Updates, it is invoked as a -batch flag passed to 3dsmax.exe. See Using 3ds Max Batch Legacy for information about using the legacy version of 3ds Max Batch.