Mirroring Motion

Mirror, on the Keyframing Tools rollout, mirrors the motion of the biped through both the X and Y axes of the World coordinate system.

Original motion

Mirrored motion

The entire biped animation, including all footsteps and keys, is mirrored symmetrically through an axis that joins the center for the biped to the world origin. For example, if a biped is walking from the center of the world grid toward the user, the mirror will change the motion so the biped is now walking away from the user.

Use Mirror if you want to create the opposite of a motion you've already created. For example, if a biped walks to the left and swings its right arm, mirroring the motion results in a motion where the biped walks to the right and swings its left arm.

The mirrored motion replaces the existing motion for the biped. If you want to keep the existing motion and add the mirrored motion, use Paste Opposite in the Copy/Paste rollout.

Note: This feature mirrors only those biped tracks that have at least one key. The position of a keyless object is not mirrored.