Named Selection Sets

The Named Selection Sets list allows you to name a selection set and recall the selection for later use.

You can name selection sets both at the object level and at sub-object levels. You edit named object-level selection sets with the Named Selections Sets dialog and sub-object level sets with the Edit Named Selections dialog.

A named selection set is removed from the list if all of its objects have been deleted from the scene, or if all of its objects have been removed from the named set in the Named Selections Sets dialog.

Selection set names are case sensitive at both the object level and at sub-object levels.

You can transfer sub-object named selections from one level in the stack to another. The Copy and Paste buttons let you copy named selections from one modifier to another.

While at a specific sub-object level, such as Vertex, you can make selections and name those selections in the Named Selection Sets field of the toolbar. The named sets are specific to both the selection level and the level on the stack.

Keep in mind the following restrictions:

Procedures

To create a named selection set:

  1. Select the objects you want to be in a set.
  2. Type the name of the set in the Named Selection Sets field, and then press Enter.
  3. Whenever you want to access the selection, choose its name from the Named Selection Sets drop-down list.

To select a named selection set, do one of the following:

  1. To select a single item, click it in the list.
  2. To select more than one item in the list, select one, and then select others while holding down the Ctrl key.
  3. To deselect single items after you've selected multiple items, hold down the Alt key and click the items to remove from the selection.