Multi Tile Map

The Multi Tile map allows multiple texture tiles to be loaded into the UV editor at the same time.

Use the Multi Tile map to load multiple texture tiles into the UV editor. This is useful for opening and displaying high resolution textures produced by 3D painting applications such as Mudbox, and is an effective alternative to using multiple UV channels to texture objects.

Interface

UV Tiles rollout

File Pattern Format
Selects a file pattern format: Zbrush, Mudbox, UDIM (Mari) or Custom.

Use Custom when selecting image file types such as jpegs and bitmaps.

Viewport Quality
Selects the viewport display quality.
Number of Textures
Shows the current number of texture tiles.
Add Tile button
Click to add tiles.
Delete Tile button
Click to delete a tile.
Tile button
Click the Tile button to select a file to as a new tile. The button shows the name of the currently-selected file or None if no file has been selected.
U V
Enter values to position the tile in the UV editor, with the values corresponding to UV space. For example, enter 0,0, or 1,0, or any other desired value such as 4,4 etc..
Note: In the UV Editor preferences, make sure a high enough number of tiles are set in the Display Preferences and that Tile Bitmap is enabled in the Unwrap Options dialog, otherwise the additional tiles may not show correctly.