Scene Explorer

Scene Explorer provides a modeless dialog for viewing, sorting, filtering, and selecting objects in 3ds Max, as well as additional functionality for renaming, deleting, hiding, and freezing objects, creating and modifying object hierarchies, and editing object properties en masse.

The Scene Explorer interface consists of a menu bar, toolbars, and a table view of objects in the scene, with a row for each object and a column for each displayed object property. The default layout in 3ds Max displays only object names and the Frozen property. You can customize the layout to show additional properties. You can create local Scene Explorer setups that save and load with the current scene, and global ones that are available in all scenes.

Scene Explorer Modes

Scene Explorer can switch between two different sorting modes using the buttons on the Selection toolbar:

Workspace Scene Explorers

Each workspace in 3ds Max includes a different Scene Explorer, with the same name as its workspace, docked to the left of the viewports. For specific information about its operation, see the Workspace Scene Explorers section of the Workspaces topic.

Workspace Scene Explorer (red outline) docked in 3ds Max interface

Multiple Scene Explorers

For many workflows, the single workspace Explorer docked on the left side of the interface will suffice. However, you can open as many unique explorers as you like, including Layer Explorer, Revit Explorer, and so on. To make a copy of a unique explorer, use the methods described in the topic To Work With Local And Global Scene Explorers

Tip: You can reopen the most recently closed Scene Explorer instance later in the same session with the keyboard shortcut Alt+Ctrl+O (the letter O).

Scene Explorer Features

Following are further noteworthy features of Scene Explorer:

Scene Explorer Variants

Several specialized versions of Scene Explorer are available in different areas of 3ds Max. They provide column and toolbar setups appropriate for working in specific areas of 3ds Max. These include:

Several additional custom global Scene Explorer setups are available from the drop-down list at the bottom of the explorer. These include explorers designed for working with lights, objects with missing plug-ins, and more. Last, the Select From Scene command and its variants use a modal dialog dedicated to selecting from a text-based list, with no editing functions.

Dragging a selection containing layers and nodes

  1. Ensure that select Children is not checked in the layer explorer toolbar (should be OFF by default).
  2. Create Layer A and create a sphere on that layer.
  3. Create Layer B and create a box on that layer.
  4. Now select Layer B only.
  5. Drag Layer B onto Layer A.

    Layer A will then be the Top parent of that structure

  6. Select Layer A and drag it onto Layer 0.

    the structure of Layer A remains.

  7. Create Layer C and make it active.
  8. Select Layer A.
  9. Hold CTRL and select Box (which Should still be located under Layer B).
  10. Drag that selection onto Layer C.

    Layer A keeps the structure, but BOX has become a direct child to Layer C. If a Parent layer and its children (including other layers and nodes) are all individually selected, all the layers structure will be broken when slid under the new layer.

  11. Select the object in the first layer (i.e. Layer A).
  12. Hold CTRL.
  13. Select the second layer (i.e. Layer B, where the object will be dragged to).
    Note: This will break the structure of Layer A.

To break the structure of Layer A:

  1. Create Layer D and make it active.
  2. Dbl-click on Layer C (which selects PARENT AND CHILDREN, same thing as having "select children" ON).
  3. Drag onto Layer D an notice how everything has become a direct child to Layer D.
Note: Instead of dragging, you can always use the ADD to ACTIVE LAYER button in the Scene explorer toolbar.