With artists in many different industries relying on Autodesk® 3ds Max® software in their daily work, our 3ds Max 2016 release offers our most capable and varied tool set to date, giving artists the 3D tools they need to create inspirational experiences no matter what their industry demands. 3ds Max 2016 is packed with brand-new features that enable users to create custom tools and easily share their work for better collaboration across teams. It also empowers new users to work with more speed and confidence.
A new node-based programming system enables users to extend the capabilities of 3ds Max and share newly created tools with other users. In addition, XRef renovations make collaboration across teams and throughout the production pipeline easier. With Autodesk A360 rendering support and a new Physical Camera, 3ds Max users can create photorealistic images with greater ease. Moreover, new OpenSubdiv support and Dual Quaternion Skinning enable artists to model with greater efficiency, and the new Camera Sequencer offers artists and designers more directorial control over the presentation of their story. A new Design Workspace provides task-based workflows that make the main features of the software more accessible, and a new template system provides users with baseline settings so projects get started quickly and are rendered more successfully.
The pages in this section list all significant new features, but do not include every change in 3ds Max. As you proceed through the documentation, keep an eye out for the icon, which indicates a new feature, and the icon, which indicates a change to an existing feature.
You can also search for information about new or changed features. For topics that describe new program features, search for "new feature". For changes in existing features, search for "changed feature".