Changes to Stingray Live Link make it the best way to update content from each end, as well as to send assets from 3dsMax to Stingray, or from Stingray to 3dsMax. A more efficient, integrated pipeline and workflow has also been developed to export 3D content. Stingray Live Link comprises tools designed to make it easier for professional and novice developers to bring content into the Stingray game engine.
- Integrated Workflow: A more efficient pipeline to export 3D content.
- Monitor Connection Status: Indicates the connection status between 3dsMax and Stingray.
- Shader FX Update: Allows you to bypass shader language coding.
- Master/Slave Synchronization:
Viewport Synchronization, setting 3dsMax and Stingray as the Slave/Master.
- Seamless Communication between 3dsMax and Stingray Editor:
A live link between the game engine and 3dsMax allows game designers to evaluate their assets from both ends, sending them back and forth seamlessly with Send Selection, Send All or Update the existing assets.