VREDPro 2017.0.2 Update (11.10.2016)
Known issue
- User licenses won't work if there is already a 2017 or 2017 SP1 installed on your machine.
As a workaround, please delete the file C:\ProgramData\Autodesk\CLM\LGS\[ Product_key ]_2017.0.0.F\Userlicense.lock before
first startup of the 2017.0.2 Update.
Bugfixes
- Animation: Fixed wrong rotation when jumping on the timeline
- Camera Editor: Fixed minimum values of Color Correction wheel controls
- Camera: Fixed HotKey function for camera viewpoint
- Cluster: Fixed memory allocation potentially causing crashes when rendering high resolution render passes
- Cluster: Fixed missing library when installing Render Node on Linux
- Connector: Fixed IP not being correctly transfered in Connector Module when requesting control to server
- Connector: Fixed python commands entered by the user not being sent to the client
- Environments: Fixed LDR support for Environments
- FileIO: Fixed Assembly data being incorrectly exported to FBX
- FileIO: Fixed FBX animation import losing its rotation transformation.
- FileIO: Fixed PLMXML ExtReference nodes not being reloaded
- FileIO: Fixed PLMXML using wrong loader to load JT files
- FileIO: Fixed Symmetry node transformations for wire files with PivotExtensionData
- FileIO: Fixed application hang when retessellating certain group nodes
- FileIO: Fixed error reading some lucidshape ray files
- FileIO: Fixed import of Camera View angle via FBX
- FileIO: Fixed import of legacy wire file
- FileIO: Fixed import of mesh data in Catia V5 catparts
- FileIO: Fixed import of wire geometry with symmetry where parent node of geometry with symmetry is not on symmetry layer
- FileIO: Fixed loading of 16bit Integer and 16/32 bit float TIFF textures
- FileIO: Fixed missing patches when importing WIRE file with ATF
- FileIO: Fixed scaling issues when importing FBX files from Maya
- FileIO: Improved file import from FBX regarding up axis, scaling, object orientation
- GUI: Fixed Headlight icon on the shelf not being highlighted in initial state
- General: Fixed Presenter Tools not being able connect to VRED
- General: Fixed collision detection crashing VRED in scenes with NURBS surfaces
- General: Fixed crash for frosted glass with transparency texture
- General: Fixed crash when using Pick Adjacency
- General: Fixed issue leading to crash in OpenGL snapshot rendering
- General: Fixed normal flipping not working correctly in OpenGL
- General: Fixed support for user licenses
- General: Fixed using arrow keys (up/down) in docked modules to trigger camera zoom
- Geometry Editor: Fixed Decore on a polygon level
- Geometry Editor: Fixed Scenegraph structure for shells and components after using Decore tool
- Interaction: Fixed touch sensor activation for multiple render windows
- Isolate View: Fixed inconsistent scenegraph visibility checkbox behaviour
- Known issue: If a node, that is cloned multiple times in the same clone hierarchy, is used in a light link set, this reference might become invalid/change during scenegraph operations that alter the clone hierarchy
- LightStudio: Added a warning that the user has to install HDR light studio manually on MAC.
- Lights: Fixed differring light intensity when loading ray file from Main Window menu.
- Lights: Fixed import of legacy light sources (pre-2017) that are not located below the root
- Lights: Fixed wrong color of light geometry and reflection when loading scene with legacy Area lights (pre-2017)
- Material Editor: Fixed update of Switch material table for nested switch materials
- Materials: Fixed Multi selection in Switch material
- Measurement: Fixed missing lines in visualization of measurements
- Navigator: Holding left and right mouse button to roll camera is working on Orthographic cameras now
- OpenGL: Fixed Light Portal material with visibility greater than 0 making the entire image brighter
- OpenGL: Fixed brocken LOD rendering
- Optimize: Fixed Flush Selected Transformation causing mirrored geometry to jump out of position
- Presenter: Fixed Spelling error
- Raytracing: Fixed Triplanar mapped texture with alpha channel causing artefacts in shadows
- Raytracing: Fixed crash in scene with local area light that is disabled by parent node in Scenegraph
- Rendering: Completely transparent objects are ignored for selection in OpenGL now
- Rendering: Fixed AXF Material appearing black in Raytracing
- Rendering: Fixed Node name being rendered when offline rendering in isolate view
- Rendering: Fixed Part of render window not being refreshed in Horizontal and Vertical cross projection mode (RT only)
- Rendering: Fixed rendering of X-rite Assets with photometric parameters in OpenGL
- Rendering: Fixed wrong rendering of AxF Materials with fresnel texture in OpenGL and precomputed modes
- Scripting: Added setConnectorShowMouseOnClients(false) to disable resizing the viewport with disabled frame sync
- Scripting: Adjusted example scripts to use new example path
- Scripting: Fixed Crash when loading script with vrNodePtr.addChild
- Scripting: Fixed broken 3D vrMenu when created in Raytracing
- Scripting: Fixed crash in vrWidget when a connected signal does not take any parameters
- Scripting: Fixed findNode(s) to skip surfaces
- Scripting: Fixed python documention link on MAC
- Scripting: Fixed setClusterEyeSeparation command
- Scripting: Fixed setTessellationOptions parameters
- Sequencer: Fixed crash when duplicating multiple sequences
- Sequencer: Fixed value field display in UI
- Texture Manipulator: Fixed broken UV manipulator
- Tracking: Added missing Parameter "Relative to camera" for Body object to config file
- UI: Renamed "Add Variant" to "Add Variant Set" in Clip Maker
- UV Editor: Added warning when trying to unfold geometry with invalid triangulation
- UV Editor: Enabled more than 100 Iterations
- Variant Sets: Fixed update of thumbnails when Creating preview from variant sets
- Variant Sets: Removed erroneous warnings in Terminal when using Create Preview
VREDPro 2017 SP1 (18.05.2016)
Bugfixes
- Asset Manager: Fixed asset manager being locked by reload option window when reloading file
- Camera: Fixed import of Animated cameras from Maya via FBX
- Clip Maker: Fixed cycling of animation blocks.
- Cloning: Fixed creation of Touch Sensors on cloned nodes
- Cluster: Fixed Crashes with bad node connection
- Cluster: Fixed RT Antialiasing in cluster mode, if overlays are defined
- Cluster: Fixed load balancing for speed groups in RT Cluster
- Display Cluster: Fixed black band between slaves in OpenGL with active Anti-Aliasing
- Display Cluster: Fixed crash when tumbling camera in display cluster with Denoise enabled.
- Display Cluster: Fixed hangs in raytracing if glow or glare is enabled
- Display Cluster: Fixed missing measurements in Display Cluster
- FileIO: Fixed Crash when importing Dome geometry via FBX
- FileIO: Fixed file structure issue from FBX files
- FileIO: Fixed Geometric defect in tessellated geometry from CATIA
- FileIO: Fixed Hierachy from some PMLXML files
- FileIO: Fixed Mesh layer name not being imported from Alias wire files
- FileIO: Fixed Mesh layer symmetries not being imported from Alias wire files
- FileIO: Fixed missing geometry after retessellating with smaller tolerances
- FileIO: Fixed missing geometry after stitching some Alias wire files
- FileIO: Fixed missing geometry in OpenGL when importing wire with ATF.
- FileIO: Fixed missing obj in export selected
- FileIO: Fixed missing stitching when importing some wire with ATF.
- FileIO: Fixed missing surfaces when importing CATIA with ATF.
- FileIO: Fixed performance issue for WRL import
- General: Fixed Correct Wrong Normals in Decore
- General: Fixed crash when parenting object to HTC Vive Controller
- Interaction: Fixed unclickable Tire Manipulator's automatic settings button
- Light Editor: Fixed loading of IES profile after converting light to directional light and back
- Lights: Fixed renaming a light from a vpb <= 2016 after converting it to a different type
- Main Window: Fixed missing update of Isolate View button when using multiple render windows
- OpenGL: Fixed Materials with bump mapping looking different on scaled objects
- OpenGL: Fixed disappearing geometry in vertex/Face Normal Rendering mode when there is line geometry in the scene
- Optimize: Reenabled flush log messages
- Raytracing: Removed area light showing mirror like reflection on diffuse material in CPU Rasterization mode
- Render Queue: Fixed Anti-aliasing starting during batch rendering
- Rendering: Fixed Denoise filter not working in Raytracing Display cluster
- Rendering: Fixed FlipFlop option on OpenGL mode
- Rendering: Fixed X-Rite Material (SVBRDF) inconsistency in OpenGL when lit with point light or environment
- Rendering: Fixed wrong Model edge appearance when appling flipflop material
- Scripting: Fixed entering '^' character in the Script Editor and Terminal
- Tracking: Fixed "loadTrackingConfig" potentially crashing the system.
VREDPro 2016 SR1 SP5 (18.01.2016)
Features
- Asset Manager: Added Python commands to load, create and overwrite material assets
- FileIO: Added --mergeGeometries parameter to Csb2Osg.exe
- Raytracing: Added deferred still-frame antialiasing render update
- Rendering: Added preference option to choose SLI Mode
Improvements
- Scenegraph: Added Merge Geometry options when selecting geometries with differing materials or visibilities
Bugfixes
- Asset Manager: Fixed deletion of material assets in the Asset manager when renaming material assets by changing the case of characters
- Clipping: Fixed Clip Plane Tool to work with transparent materials
- Cluster: Fixed picking point of interest when starting the cluster with OpenGL
- Cluster: Removed cluster reconnection after shutting down the cluster service
- FileIO: Fixed Alembic import for FBX files
- FileIO: Fixed missing geometries when Keep Surface Data is not checked for Direct Connect
- FileIO: Improved verification performance for project file import for scenes with many shells and components
- GUI: Fixed Import Dialog from blocking other windows
- General: Added option to generate unique names when capturing variant sets or adding render queue jobs.
- Isolate View: Environments node can now be switched off again in Isolate view mode
- Localization: Fixed rendering animations as avi movie in localized versions
- Material Editor: Fixed update of color buttons in Analytic material settings when activating "Use Realistic"
- OpenGL: Added missing rendering updates when changing light properties after changing the light type
- Overlays: The drawing order of overlays is now inverted
- Raytracing: Fixed Artefacts when using distortion maps
- Raytracing: Fixed performance issue caused by bad texture coordinates
- Raytracing: Fixed wrong results when using photonmapping
- Rendering: Fixed Bump intensity inconsistency
- Rendering: Fixed Low and High Realtime Antialiasing in OpenGL for MAC
- Rendering: Fixed line-strip rendering issue
- Rendering: Fixed materials becoming transparent in OpenGL when an invalid environment has been assigned
- Scripting: Fixed Crash on show menu via Python
- Scripting: Fixed renderer crash with vrVirtualEye when activating Raytracing
- Scripting: '\n' characters and multiple spaces in print statements are now being written to the Terminal
- Touch Sensors: Fixed update when adding a VRED project file with touch sensors
- Tracking: VRPN tracking cart mode may also use custom node mode now
- UI: Fixed Fullscreen for a single render window on a secondary monitor
- Variant Sets: Fixed missing switch options in variant state drop-down
- Variant sets: Prevent deletion of Variant Sets with only Python scripts when Optimization occurs
VREDPro 2016 SR1 SP4 (03.11.2015)
Features
- Python: Added optimizeShellSurfaces command to reduce memory consumption of shells
- Rendering: Added support for OpenVR devices like the HTC Vive
Improvements
- General: Added log message when Render is canceled
- General: Added option list for VREDPro.exe with command line parameters -h, -help or /?
- Interaction: Fixed freeze when switching normals
- Rendering: Updated Oculus Rift support to 0.8 runtime
Bugfixes
- Clipping Plane and Grid: Fixed Strange colors in viewport after navigating and switching off the grid
- Cluster: Fixed Crash when removing last Network and adding Compute node in Raytracing Cluster
- Cluster: Fixed raytracing cluster on MAC
- Connector: Fixed Connector setting shadowplane visible on slave
- FileIO: File extension is now updated again when changing the file type in the save dialog
- FileIO: Fixed FBX Files transformations
- FileIO: Fixed JT import with ATF creating doubled geometry
- FileIO: Fixed NX support using ATF on German Windows OS
- FileIO: Fixed PLM XML import
- FileIO: Merge project and Import dialog Settings are now restored
- GUI: Fixed changing of rendering mode right after using surface analysis mode
- GUI: Fixed saving of 'Invert Zoom' option
- GUI: Fixed wrong Skylight map resolution on HighDPI screens
- GUI: Render All is now disabled once Render all is pressed and jobs are being rendered
- General: Fixed Automotive Assets startup issue
- Interaction: Fixed "Select object behind" in OpenGL
- Interaction: Fixed 'Seperate Objects' function
- Interaction: Fixed CTRL-J (Win) / CMD-J (Mac) shortcut in render window
- Interaction: Fixed flipping of normals in the render window ("Fix Connected Face Normals" tool, Alt + Right Mouse)
- Localization: Added translation for "Raytracing Cluster" and "VRPN Tracking" modules
- Localization: Translated "Choose a Color" dialog.
- Localization: Translated Menu entries "Scene", "Animation", "Interaction" and "Rendering".
- Localization: Translated Network speed test result in Raytracing Cluster
- Localization: Translated String "Transform" in Preferences dialog.
- Localization: Translated String "Unnamed" in Raytracing Cluster Dialog.
- Localization: Translated button names in some dialog.
- Localization: Translated many titles in Variant Sets dialog
- Localization: Translated the warning message when OS X version is below 10.11
- Measurement: Fixed computation of invalid values for gap measurement
- OpenGL: Fixed selection in the render window when Overlays are active and View Cube is deactivated
- Raytracing: Fixed AVX detection fail when VT-x extension is not available
- Raytracing: Fixed performance regression caused by some GPU drivers
- Raytracing: Fixed wrong results when changing saturation on a rough chrome material
- Rendering: Fixed Isolate view displaying all the model during panning
- Rendering: Fixed Tessellation issue in OpenGL mode.
- Rendering: Fixed behavior when closing the progress dialog of the render queue
- Rendering: Fixed cancelling of image rendering for an Animation
- Rendering: Fixed crash when a shell contains surfaces without data
- Rendering: Fixed creation of intermediate images when cancelling a rendering
- Scenegraph: Fixed double execution of duplicate/clone mirror.
- Scripting: Fixed vrMenu
- Sequencer: Fixed setActiveSnapshotMovieRenderPasses context menu entry.
- Tracking: Fixed Space Mouse
VREDPro 2016 SR1 (30.09.2015)
Features
- Camera Editor: Added Hotkey option for ‘Viewpoint’ in Camera Track
- Cluster: New Cluster Architecture
- FileIO: Added option to exclude Animation Clips and Curves from Project import
- FileIO: Updated FBX library version to 2016
- General: Added Oculus Rift support in VRED Presenter
- General: Added Retessellation with ATF.
- General: Improved handling of Shells and Components
- General: Presenter is now available for Mac
- Overlay Module: Added custom sorting of Overlays
- Rendering: Added multicast SLI support for Stereo modes
- Rendering: New OpenGL Architecture
- Scenegraph: Added "Paste with Transformation" to keep a pasted node at the same position in the world as the originally copied node
- Scenegraph: Improved Drag and Drop Functionalities of Components and Shells
- Scenegraph: Merge Geometry now merges all selected nodes
- Scripting: Added python command for "Flush Transformation Translation", "Flush Transformation Rotation", and "Flush Transformation Scales"
- Variant Sets: Added a function to close all groups in the variant sets
- Variants: Added function to Variants to select connected VariantSets
Improvements
- Added python command for "showComponent()"
- Cluster: All render jobs can be cancelled at once on the cluster
- FileIO: Added option for OSB to toggle import of animations
- FileIO: Added export of textures for FBX format
- FileIO: Added missing import option preferences "Unshare Nodes" and "Flush Transformations"
- FileIO: Added support for NX 10.0 file import
- General: Improved performance of "Convert to mesh"
- General: Removed duplicate data folder to reduce disk space requirements
- Overlay Module: Switches added to Overlay Module
- Python: Added vrFieldAccess functionality to read and write multifields
- Python: Extended "loadMeasurement" command to support .pbrdf files for OCS materials
- Scenegraph: Shells are automatically created when Components in the scenegraph are pasted or dragged & dropped
- Scripting: Added Python command to clone the clipping contour
- Scripting: Added python interface for surface analysis tool
- Sequencer: Added undo redo
- Tracking: Added new simplified tracking UI
- Tracking: Improved tracking device and body calibration
- UI: Added option to hide warning messages for undoable functions
- UI: Changed hotkey "O" to "CTRL-ALT" and enabled it for toggling navigation in presentation mode
- UI: Shortcut for "Create Shell from Selection" changed from CTRL-Shift-G to CTRL-Shift-M
Bugfixes
- Animations: Fixed Timeslider in curve editor not being movable if no keys are selected
- FileIO: Fixed Dis-formed surfaces from ATF.
- FileIO: Fixed Flush transformation for APF and FBX.
- FileIO: Fixed Stitching for ATF import
- FileIO: Fixed UV repeat in the texture of an imported FBX file
- FileIO: Fixed Wire import for Direct Connect
- FileIO: Fixed import of google sketchup file formats for ATF
- FileIO: Fixed material translating for CATProducts in ATF
- FileIO: Tesselation during import keeps the surface continuity now.
- Fixed transform manipulators on Mac platform
- General: Fixed UI for License Borrowing
- General: Fixed potential crash after loading a file and turning on anti aliasing on Mac
- Isolated View: Added possibility to view hidden nodes
- Known issue: Capturing variant sets in the simple UI and the render queue require unique names for the geometries and the materials
- Known issue: Startup issue for all VRED executables when using NVidia driver profiles.
- Lights: Loading & saving lights works as expected now
- Material Editor: Added Uniform Repeat checkbox in triplanar mapping mode
- OpenGL: Fixed billboard orientation when using z-up
- OpenGL: Fixed woven cloth issues - distant view of filament yarn cloth and shader compile error when using triplanar texture mode and translucency
- Overlay Editor: Group node changes are now correctly reflected in the render window
- Overlay Editor: Overlay entry items are now correctly cleared when opening a new file
- Python: Functions now return tuples instead of lists
- Raytracing: Improved Raytracing performance for some full global illumination scenes
- Render Window: Fixed bounding box preselection sometimes being visible when bounding box selection is disabled
- Rendering: Fixed Bounding Box when Raytracing and Stereo L/R split is on
- Rendering: Pressing render in Render Settings takes the file name specified into account on Mac now
- Scenegraph: "Create Shell from Selection" is now undoable
- Scenegraph: Components may not be transformed
- Scenegraph: Fixed changed order of nodes when doing a "Group Selection" (Ctrl-Shift-G)
- Scenegraph: Fixed components being placed outside of shells after Group by Material
- Scenegraph: Fixed creation of unnecessary Transform3D nodes during "Group Selection"
- Scenegraph: Fixed execution of "Group Selection" on cloned nodes within the hierarchy of a "Transformable Clone Root"
- Scenegraph: Improved Scenegraph Performance
- Scenegraph: The A/B-side state of a Shell is determined by the A/B-side state of its components
- Scripting: Fixed flushMaterialGroups()
- Scripting: Updated example Python scripts
- Transform Editor/Manipulator: Fixed issues with rotation and rotation pivot orientation
- Transform Editor: Readded UI controls to pick the rotation pivot position and orientation by clicking in the scene
- UI: If a Variant set is duplicated, overlay (Overlay tab) and clipping state (Analyzer tab) are now duplicated as well
- Undo/Redo: Fixed Undo after merging two geometries
- Variant Sets: Added Drag and drop support from variant set to a group
- Variant Sets: Clear does now correctly delete all overlays from a variant set
VREDPro 2016 SP3 (22.07.2015)
Bugfixes
- Ambient Occlusion: Fixed initialization of subdivison threshold.
- Analyzer: Fixed Gap Measurements.
- App: VRED App now respects Connector Settings
- App: Variant sets are now listed in alphabetical order
- Asset Manager: "Apply Materials To Scene by Name" now also replaces Switch materials in the scene
- Asset Manager: Fixed lost material assignments in the subtree below a Material Group when reloading a material asset assigned to a Material Group
- Asset Manager: Textures are now always inlined when saving assets
- Bake Light and Shadows: Fixed Calcuate Missing
- FileIO: Added dialog to prevent overwriting of files during export.
- FileIO: Fixed OSB export to allow exclusion of Environment
- FileIO: Fixed loading of Tire material's bump texture when loading a file that was saved with disabled "Use Inline Textures"
- FileIO: Save Selected "auto-suggests" node name as file name now
- Known Issue: Alias Wire import not working with Direct Connect on MAC.
- Known Issue: Wireframe rendering is only available for Realistic and Analytic Rendering in Raytracing
- Known issue: CINEMA 4D Scenes not working on MAC.
- Known issue: Sound nodes are not working on MAC.
- Known issue: Video memory usage not displayed in GL Info dialog on MAC
- Light Editor: Fixed issues during drag & drop of lights in the group view
- Localization: Fixed Alignment of Statistics.
- Localization: Fixed Surface analysis module UI under SimpleUI mode.
- Localization: Translated Context Menu in Script Editor
- Localization: Translated some strings in Clip Maker
- Material Editor: Added missing update after deleting an environment node under the default environment switch
- Material Editor: Choice of unmodified/locked switch material assets may be changed in Advanced UI
- Preferences: Fixed crash when storing Color in Background Settings
- Raytracing: Fixed crash when rendering NURBS
- Raytracing: Fixed Wireframe Rendering
- Raytracing: Fixed missing Roughness Texture in BrushedMetal
- Raytracing: Fixed missing updates when changing tracedepth in Illuminance mode
- Rendering: Fixed Filter and Save now button for Denoise filter
- Rendering: Fixed Postprocess Antialiasing changing the perspective in rendered pictures
- Rendering: Fixed import of Alias Chrome tags on MAC
- Rendering: Fixed wrong renderings in NPR mode when changing the resolution
- Rendering: If Light Baking option is chosen, "Enable Color Bleeding" is turned on by default
- Scenegraph: Fixed "Add File" from Scenegraph menu
- Scripting: Added Python command to remove Asset Manager references from materials and objects
- Scripting: Added Python function for loading tracking configuration files
- Scripting: Added missing Python Command for "Disable Realtime AA on Camera Movement"
- Scripting: Added missing Python commands to support new Light and Shadow baking
- Scripting: Added missing vrWidget on MAC.
- Scripting: Fixed overwriting of PYTHONPATH environment variable
- Tire Material: Fixed "Get Values from Object" for transformed Shell nodes
- UI: Fixed behaviour of Tire Texture Manipulator's green handles to change the width of the profile
- UI: Fixed consistency issues of shortcuts on MAC
- UI: Fixed renaming of Groups in the light editor
- UI: Fixed show/hide toggle shortcut CRTL+J (WIN) / CMD+J (MAC)
- UI: Fixed static position of the Progress cursor in OpenGL
- UI: Hiding a tag deselect the tag now
- Web Interface: Fixed crash when "Stream" is selected.
VREDPro 2016 SP2 (26.05.2015)
Bugfixes
- Asset Manager: Fixed saving of nested switch and/or multipass materials as assets
- Asset Manager: Fixed saving of switch material and its contained materials when having all materials selected to be saved as assets
- Asset Manager: Now able to save multiple modified assets in one go
- Cameras: Removed one extra symbol in Camera Editor on MAC
- FileIO: Fixed Translation issue for vertex caches
- FileIO: Save Selected does remember path names now
- GUI: Added warning for missing undo in Subdivide Geometry.
- GUI: Fixed mis-alignment and overlap in the Statistics information in Render View on MAC
- GUI: Fixed non-retina checkbox in scene graph on MAC
- General: Fixed Rendering crash when opening a 2015 file with 2016
- Interaction: Fixed Hotkey after recapturing a variantset in simple UI
- Interaction: Fixed Switching materials during camera rotation
- Localized: Fixed Installation Language when installing on KOR MAC OS.
- Localized: Fixed Mis-alignment issue in "Node Information" window
- Localized: Fixed String "Set Texture Center Position" in RenderView
- Localized: Fixed Variant Set name when trying to delete Variant Set
- Localized: Fixed string "Connection Refused" in Connector dialog
- Localized: Fixed tags created when dragging one localized named object to tag.
- Localized: Translated "Group" in "Overlay Editor" window
- Localized: Translated Context Menu in Script Editor
- Localized: Translated some strings in Clip Maker
- Localized: Translated some strings in material editor
- Localized: Translated strings "on" and "off" in Render Layer editor.
- Material Editor: Changed the default texturing mode to triplanar
- Materials: Fixed Environment import from files that are saved via "Save Selected"
- Render Queue: Using Fixed Render Sizes will not cause Render Queue Execution to fail anymore
- Rendering: Fixed Clearcoat reflectivity of new Metallic Carpaint in OpenGL mode
- Rendering: Fixed incorrect shininess and tonemapping in analytic rendering
- Scripting: Fixed Custom Functions not working over Webserver on MAC
- Variants: Old Variants are producing useless switch materials
- Web Interface: Improved error message.
VREDPro 2016 SP1 (24.04.2015)
Bugfixes
- Animations: Fixed evaluation of frame step parameter in createMovie command
- Asset Manager: Fixed crash after "Apply Materials To Scene by Name" and Reload Directory
- Asset Manager: Fixed crash when deleting a folder with expanded subfolders in the directory view
- Asset Manager: Fixed disappearing geometry after overwriting a geometry asset by a geometry that doesn't have a valid asset root
- Asset Manager: Show Busy cursor when dragging a material asset into the scene while it is loaded
- Bake light and shadow: Incandescent light does cast shadow in baking now.
- Cloning: Copy Paste no longer creates clones instead of duplicates
- Connector: Fixed synchronization of pivots and shear
- Connector: Fixed synchronization of transformation values when using world coordinates in the Transform Editor
- Connector: Fixed synchronization of transformation when using undo/redo.
- Environments: Fixed environment dome being visible in the image when rendering with "Export Alpha Channel" after switching on the backplate
- FileIO: Denoise filter settings are saved in project file now
- FileIO: Fixed "Use Alpha" for material on FBX file
- FileIO: Fixed Translation issue for vertex caches
- FileIO: Fixed UV repeat in the texture of an imported FBX file
- FileIO: Fixed import for Pro E Data with version index
- FileIO: Fixed import option "Put on the ground" not being recognized after enabling "don't ask again"
- FileIO: Fixed opening a VPB by double-click when Place objects on the ground was enabled in the preferences
- FileIO: Fixed vertex animation from FBX to be aligned with Maya
- Interaction: Fixed missing camera change for double right-click when "Animate camera change" is disabled
- Interaction: Light type of locked light cannot be changed anymore
- Light Editor: Fixed crash when modifying values while Group is selected
- Light Editor: Fixed icon of duplicated locked light
- Material Editor: Added edge blend slider to triplanar texture mapping UI
- Material Editor: Fixed material previews becoming wireframe when wireframe rendering is enabled in the Camera Editor
- Material Editor: Fixed wrong checkbox states when environment switch filter is active
- Materials: Fixed update of environment illumination on X-Rite material when switching the environment
- OpenGL: Fixed exposure parameter of OCS material when illuminated by a light source
- OpenGL: Fixed missing shadow map update when hiding a geometry
- RenderQueue: Spectral Rendering setting is stored in Render jobs/Quality preview settings now
- Rendering: Fixed auxiliary visualizations (manipulator, texts, measurements, ...) being rendered as wireframe in wireframe rendering mode
- Rendering: Fixed display of Overlays with stereo rendering
- Scenegraph: Improved Performance
- Scripting: Added vrNodePtr.setWorldTranslation and fixed documentation for vrNodePtr.setTranslation and vrNodePtr.getTranslation
- Scripting: Fixed Python support on MAC
- Tracking: Fixed navigation issue by setting trackball mode as default for tracking.
- UI: Add Lightbaking to simple UI
- Web Interface: Fixed inactive debug mode after program start