Maya 2022.3 Update リリース ノート
Maya 2022.3 Update へようこそ。Maya 2022.3 Update は、Autodesk Account から入手できます。
このページでは、この更新プログラムで修正された内容、既知の問題、および回避策について説明します。新機能の詳細については、「Maya 2022.3 Update の新機能」を参照してください。
修正事項
アニメーション |
Crash when copying skin weights MAYA-113234 |
CPU blendshape does not match GPU deformation MAYA-113510 |
Crash in TvertexEdgeIterator::edgeVertex when saving due to threading issue MAYA-113511 |
Blendshape forces upstream driver/inputTarget deformers on CPU MAYA-113239 |
Setting influence type on Wrap deformer causes crash MAYA-113881 |
compressUndo has incorrect behavior MAYA-114215 |
Camera Sequencer : Crash when shot name contains only numbers MAYA-113862 |
Mac HiDPI : 3D Cut and Sew UV Tool preselection highlighting is broken MAYA-113016 |
アニメーションのパフォーマンス |
Cached Playback : Deformer results can be affected by background caching. Deformers affected: Wrap, ProximityWrap, Cluster, DeltaMush, FFD (Lattice), FuncDeformer, Tension, Solidify, Wire, ProximityPin, UVPin MAYA-113751 |
Unable to attach deformer to individual nParticles MAYA-113687 |
Parallel Evaluation : Motion trail does not update when edited in the Graph Editor MAYA-114184 |
nCloth shapes appear with no 3D shading when Cached Playback is off MAYA-114106 |
FBX |
FBX export mesh with bones incorrectly assigns Lambert materials MAYA-113138 |
初めての使用 |
AppHome triggering a crash at launch MAYA-114203 |
Perspective grid settings are not working MAYA-113763 |
基礎 |
Custom Transform does not work with rotate manipulator in object space MAYA-113013 |
Crash from nodes with compound and time attribute connections MAYA-113706 |
Crash when deleting objects that use Look Through Selected MAYA-113823 |
mayapy crashes with kMayaExiting callback MAYA-113167 |
Copying referenced node's name from Attribute Editor triggers Maya's node copy/paste. MAYA-113406 |
Crash if textScrollList has no font MAYA-113622 |
モデリング |
Using sculpting tools such as Relax will make faces disappear MAYA-112718 |
Crash using Soft Select in Modeling Toolkit MAYA-113373 |
Linux and Mac : Crash when point snapping pivot MAYA-114481 |
Undo : Not working for the new Primitives MAYA-113267 |
DX11 : Crash when using Move Tool and point snapping MAYA-114488 |
Not all texture files are displayed in Texture Centric UV linking window MAYA-113135 |
Extrusion crash in CollectLines or CollectFacets function MAYA-114394 |
レンダリング |
File node performance slows down in Node Editor because of OCIO setting MAYA-114000 |
リギング |
Right-click changes componentFallof painting target MAYA-113669 |
Match transform does not work with HIK effectors/custom transforms MAYA-113129 |
GoToBindPose problem with Joints having Offset Parent Matrix values MAYA-113989 |
cmds.controller prints that it is selecting a controller MAYA-114379 |
Deleting proxy attribute and saving the scene causes crash MAYA-113507 |
GPU Override : Attribute does not update correctly with mouse drag in Attribute Editor/Channel Box MAYA-114014 |
Disconnecting solver from an IK Handle causes crash MAYA-114228 |
Morph : Mirror mode crashes with component lookup MAYA-113336 |
Crash when using Wire deformer with custom deformer weights MAYA-113987 |
Undo/redo in Node Editor after saving can cause a crash MAYA-113325 |
parentConstraint Attribute Editor template breaks with multiple constraints driving multiple targets MAYA-112679 |
UI |
Mac Big Sur : Maya switches Mission Control space when invoking Hotbox marking menu in fullscreen mode MAYA-114080 |
Show > Objects filter of Node Editor inside Hypershade is inconsistent in Maya with different languages MAYA-113189 |
USD |
Export selection with animation does not export animation MAYA-113800 |
USD : Shadows not cast properly in certain cases MAYA-113645 |
ビューポート |
Transparent back faces are incorrectly occluded by transparent front faces MAYA-113208 |
MRenderer::render can't render namespaced cameras in batch mode MAYA-112675 |
Inconsistent joint click detection MAYA-113408 |
既知の制限事項
USD 0.13.0 および MtoA 5.0.0.1 でオブジェクトを選択した後、Arnold Hydra ビューポートが失敗する |
Maya の USD 0.13.0 プラグインを使用すると、オブジェクトを選択した後に Arnold Hydra ビューポートの動作が停止します。この問題は Maya の USD 0.12.0 では発生しません。詳細については、GitHub の記事を参照してください。MAYA-114630 |