Before rendering a 3D view, define settings that control lighting, exposure, resolution, background, and image quality. If desired, render the view using the default settings, which are designed to be intelligent and produce satisfactory results in many cases.
- Open the Rendering dialog.
- Define the view area to render.
- In the Rendering dialog, under Engine, select the rendering technology to use (both options produce high-quality, photorealistic images):
- NVIDIA mental ray: Offline 3D rendering technology
- Autodesk Raytracer: Real-time 3D rendering technology
- In the Rendering dialog, under Quality, specify the render quality.
- Under Output, specify the following:
- Resolution: To generate a rendered image for screen display, select Screen. To generate a rendered image for printing, select Printer.
- DPI: When Resolution is Printer, specify the DPI (dots per inch) to use when printing the image. (If the project uses metric units, Revit converts the metric values to inches before displaying the DPI or pixel size.) Select a predefined value, or enter a custom value.
The Width, Height, and Uncompressed image size fields update to reflect the settings.
See Render Performance and Image Size/Quality.
- Under Lighting, specify lighting settings for the rendered image.
- Under Background, specify a background for the rendered image.
- Adjust exposure settings for the rendered image.
- NVIDIA mental ray: If you know the exposure settings that you want to use, you can set them now. Otherwise, wait to see the results of the current render settings, and, if needed, adjust the exposure settings after rendering the image.
These render settings are saved as part of the view properties. To apply these settings to other 3D views, use a view template.
- Autodesk Raytracer: Define the exposure settings before rendering the image. If you wish to modify exposure settings after rendering, you must render the image again to see the results.
These render settings are not saved as part of the view properties.
See Adjusting the Exposure of a Rendered Image.