Make vertex colors visible

Color per vertex data (CPV) is commonly applied to 3D models that are created for interactive video games to more efficiently simulate shading and lighting effects. You can view this additional polygon color data applied to your polygonal models in the scene to get an approximation of how they will appear when viewed on the game console.

Note: When you apply colors or paint vertex colors, Maya LT sets these conditions automatically if the Automatic vertex color display preference is on ( in the Modeling preferences, Window > Settings/Preferences > Preferences). Automatic vertex color display is enabled by default.

The following conditions must be true for polygon colors to be visible in view panels.

To avoid the interference of scene lighting with the display of vertex colors, turn on Lighting > Use No Lights.

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