Thank you for downloading Autodesk ® Maya ® 2015, Service Pack 6.
This document describes known limitations, issues, and fixes in Autodesk Maya 2015, Service Pack 6. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
To view all Maya release notes, see www.autodesk.com/maya-release-notes.
The following list contains bug numbers and corresponding descriptions for issues fixed in this release.
Bug Number | Description |
---|---|
Animation Character | |
MAYA-26591 | Fixed Label option when mirroring skin weights |
Animation General | |
MAYA-36250 | Fixed a crash when deleting Create array items from geometryVarGroup |
MAYA-44429 | Fixed constraints to work with negative scaled hierarchies |
MAYA-44814 | Fixed a performance issue in Legacy viewport |
MAYA-45305 | Fixed a playblast error on network renders with mapped network drives |
MAYA-45600 | Fixed a performance issue in VP2 involving large numbers of connections |
MAYA-45759 | Fixed an issue where scaleConstraint evaluation was not consistent |
MAYA-47116 | Fixed a performance issue impacting some rigs |
MAYA-50016 | Fixed the filterCurve slowdown when motion trails are used |
MAYA-50388 | Fixed a crash when switching paint attributes in the Paint Attribute Tool |
API | |
MAYA-51689 | Fixed the setFaceVertexColors API |
Installer | |
MAYA-50716 | Fixed the Poodle security vulnerability with an update to SSL |
Interop | |
MAYA-51628 | Fixed an FBX import/export problem when blendShape items have the same short name |
File Referencing | |
MAYA-48545 | Fixed a crash when mayatomr plugin is loaded after a file has been referenced |
MAYA-49175 | Fixed an issue where removing a connectAttr edit would delete other connectAttr edits involving the same plug |
FileIO Maya | |
MAYA-36608 | Provided "unknownPlugin" MEL command to help remove non-existent plug-ins from the scene file |
Foundation | |
MAYA-40132 | Fixed playback of image plane with movie texture on Mac |
MAYA-50170 | Fixed the cloud import plugin which was disabled due to Poodle (OpenSSL) security issues |
MAYA-51551 | Fixed renaming of multi-attribute |
mental ray | |
MAYA-51275 | Improved mental ray render times with procedural shaders/textures (ocean, fractal, etc.) |
Modeling | |
MAYA-36720 | Fixed a crash that can happen when doing boolean operations on certain scenes |
MAYA-42899 | Modify the smoothing operation on meshes with crease data to make the UV behavior around the smooth more reliable |
MAYA-43422 | Fixed an issue where soft selection ignores lock status on lattice points |
MAYA-44236 | Fixed instanced nurbs display issue with surface precision set to high |
MAYA-45553 | Fixed Bevel tool on LMB release to make Offset as Fraction take account of the current linear unit |
MAYA-45790 | Fixed a performance issue in VP1 textured mode |
MAYA-46320 | Fixed a crash after deleting certain meshes |
MAYA-46366 | Allow selection of other meshes in edit pivot mode |
MAYA-47931 | Fixed MFnMesh::updateSurface in VP2 |
MAYA-48585 | Fixed a crash when editing manipulator after Append To Polygon |
MAYA-49252 | Fixed a performance issue where transferring UV data in component space was slower in Maya 2015 than in Maya 2014 |
MAYA-50431 | Fixed an issue where MFnDagNode.duplicate would scale some meshes in Python 2.0 |
MAYA-51073 | Fixed an issue where the pivot manipulator translates incorrectly if the parent object has rotations |
MAYA-52213 | Fixed mesh getting scrambled upon vertex manipulation when tweak node is at the end of the chain |
Rendering | |
MAYA-37472 | Fixed an issue where shadows are pixelated at grazing angles in VP2 |
MAYA-44070 | Fixed the "Graph materials on selected object" function |
MAYA-44860 | Fixed an issue where MPxGeometryOverride is causing object to be culled unexpectedly from viewport |
MAYA-44958 | Fixed rig interaction when rotating the character rig in VP2 |
MAYA-45209 | Fixed a performance issue when switching to VP2 and then back to Legacy viewport |
MAYA-45261 | Fixed memory usage and CPU utilization when opening an old file and switching the texture mode |
MAYA-45950 | Fixed a crash that can happen when unloading a reference in VP2 |
MAYA-45977 | Fixed customShader crash with remove duplicate shader networks |
MAYA-48575 | Fixed the devkit dx11Shader solution so that it can compile with VS 2012 when linked against the Effects11 lib from the DX SDK |
MAYA-48706 | Fixed an issue where VP2 and DX11 mode can consume excessive amounts of memory when playing joint animation |
MAYA-48917 | Fixed slow operation on a file texture node when image sequence is large and is stored on a network drive |
MAYA-49437 | Fixed a memory leak when using the footPrint devkit example in VP2 |
MAYA-52186 | Fixed an issue where memory usage in VP1 increases every time the image sequence cache is reset on a File Texture node |
UI Node Editor | |
MAYA-40842 | Fixed an issue with the node editor where Maya is unresponsive while scene graph gets processed |
XGen | |
MAYA-34214 | Fixed XGen objects not rendering with batch render |
MAYA-36823 | Fixed batch render when XGen scene has 2 or more descriptions/collections |
MAYA-41661 | Fixed batch render not working with namespace |
MAYA-46708 | Fixed VP2 population of XGen archives when two .xarcs point at one .abc file |
MAYA-52462 | Fixed an issue with XGen AnimWires when there is more than one description |
The following section describes limitations and workarounds (where applicable) about this release.
For complete instructions about uninstalling and installing this product see Maya Installation Help.
To learn about new features in this release, see the Maya Help.
For complete documentation and resources, see www.autodesk.com/maya-docs.
For the list of hardware that is certified to run Maya, including graphics cards, see Autodesk Certified Hardware.
For more Maya Support, see www.autodesk.com/maya-support.
The first time you start Maya, the Customer Involvement Program (CIP) dialog box appears. If you choose to participate in the CIP, Maya automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.
We are able to improve the stability of Maya largely because of the Customer Error Reports (CER) submitted by users of our products. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya Engineering team.
For further information about CERs, see http://www.autodesk.com/cer.
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