Glossary

Defines common terms and concepts.

action
A mapping between time and a parameter (in animation).
Action window
This tool displays the animation of selected objects using line graphs called animation curves. Each animation curve represents one of the object's parameters. An animated parameter is referred to as a channel.
AFFS
Advanced Free Form Surfacing. A method of transferring data between NX and Alias.
ALS
See 'pix'.
alpha
A value representing transparency, usually of an image or texture. Alpha values are usually stored as a range from 0-255.
animation channel
An animated parameter is referred to as a channel.
animation curves
Each animation curve in the Action Window represents one of the object's parameters.
anti-alias
A group of methods for avoiding unwanted visual effects due to limited display resolution. These effects include staircasing along diagonal lines, moiré effects in checkerboards, and temporal aliasing (strobing) in animated scenes.
API
Application Programmer Interface.
ASCII
American Standard for Computer Information Interchange. This is a text format that defines alphanumeric and other printable characters. It is readable by many machines and programs.
aspect ratio
The ratio of width to height, for example, for an image, view window, pixel, or screen.
attribute
See 'parameter'.
Autodesk Inventor
Software product and its associated file format.
axis
One of the three vectors (X, Y, and Z) that define the three dimensions of a scene. Plural: axes.
backdrop
An image, texture, or color that appears in a view (for reference during modeling) but is not rendered.
background
An image, texture, or color that is rendered behind all objects in a scene.
baking constraints
Bake creates animation curves with keyframes at regularly specified intervals. You can view theses curves and edit them by hand.
bitmap
A technique for creating a graphics display by describing it in terms of pixels.
blend curve
A special type of curve you draw by placing constraints on its shape, relative to other curves or surfaces. Choose Curves > Blend Curve Toolbox to show a palette of blend curve tools.
Blinn
A method of shading surfaces often used to simulate metallic materials.
bookmark
See 'variant'.
boolean
Tools that work on shells by logic (AND, OR, XOR, NOR). They allow you to combine, remove, or keep only the intersections of shell volumes. See Surface Edit > Shells tools. (See also 'NURBS'.)
bone
The connection between each joint (rotation pivot point) in a skeleton. The bone is purely visual thing, not a DAG object.
bounding box
A cube that encloses an object (including its CVs) and appears in a view.
BREP solids
Stitched geometry that describes a closed volume is written out as a G5 Brep Solid.
brush
A tool that you use to apply paint, remove paint, or modify paint (for example, blur, sharpen, smear, or clone paint) in strokes on a canvas.
B-spline
A particularly smooth class of approximating splines. B-splines (basis splines) are fully approximating: such a curve generally passes through its control points only if several of them lie on the same straight line. See also 'NURBS'.
buffer
A memory area in which information is stored for later retrieval.
bump map
A texture or image used to simulate a bumpy surface. However, the silhouette of a bump mapped surface appears smooth.
cache
Temporary storage for frequently used data.
C4 format
IGES subset file format.
CAD
Computer Aided Design.
CAI
CATIA/Alias neutral format or CATIA-Alias Interoperability file format. File names are of the form *.cai.
CAID
Computer Aided Industrial Design. The method of designing electrical and mechanical devices, components, and systems using computer systems. CAID typically makes extensive use of computer graphics.
CAM
Computer Aided Manufacturing.
camera
An object having position, orientation, and optical properties that is used to view a scene or render an image from.
CATIA
Computer-aided design software from Dassault Systemes in France.
canvas plane
A two-dimensional rectangular object used for drawing, sketching and painting in Alias.
channel
A set of data that describes what values its animation parameter should assume at different frame times.
checkpoint
A manually or automatically saved wire file of the current scene that allows you to re-load a model at various stages of its construction.
chord-length
Type of parameterization. Assigns parameter 0.0 to the start of the curve, then increases the parameter value proportionally to the chord length, or the shortest linear distance, between the surrounding edit points. Contrast 'uniform'.
chrome texture
The Chrome texture simulates a showroom environment. The texture consists of a ground plane and a sky plane (with fluorescent style light rectangles), and provides a simple but effective environment to simulate reflections off chrome surfaces.
clampers
In dynamic shape modeling tools, clampers are hints the designer places outside the intended region of interest to help the software understand the designer's desired region of interest.
clip
Ignore objects in a scene that are beyond certain boundaries (for example, outside the camera's field of view).
clipping plane
Two planes (the near clipping plane and the far clipping plane) that face the camera and only allow objects between them to be rendered. For example, objects that are beyond the far clipping plane or in front of the near clipping plane (relative to the camera) will not be rendered.
closed solid
A white wireframe display indicates a closed solid model. Additional solid features may be added to the Import Feature and then manipulated parametrically.
cloud
1. A cloud of data points (for example, generated from a 3D scanner). 2. A simulation of an atmospheric cloud.
cluster
A group of CVs and DAG nodes that can be transformed and manipulated together. A cluster has no geometry of its own, but refers to other geometry. You specify the members of the cluster and can name it.
comb plot
A graph that displays some measure of a curve (such as curvature or deviation) at regular sample points along the length of the curve.
component
Part of an object, such as one face of a cube. A component is easily identified by examining the Object Lister or SBD (Scene Block Diagram). Any node beneath the top node (object level) and above the bottom node (control vertex level) represents a component of the object.
composite
An image formed by combining two or more images.
constraint
A limitation applied to a DAG node. Constrains an object to always match the position of another object, match the orientation of another object, or point toward another object.
In dynamic shape modeling tools, constraints are used to constrain or secure parts of the target geometry to prevent shape modifications.
construction history
Saved information about how a given object was created. Modifying objects or tool options used in the construction history will automatically update the resulting surface.
For example, you can project a curve onto a surface, then trim the surface to that curve-on-surface. If you then change the original curve, both the projected curve-on-surface and the trim are automatically updated.
contiguous
Being in contact with. For example, a surface is contiguous with another surface when it shares an edge.
continuity
The measure of how well two curves or surfaces “flow” into each other. The three major types of continuity are 'positional continuity', 'tangent continuity', and 'curvature continuity'.
control vertex (CV)
Controls the shape of a curve or surface. They are the most basic means for controlling the shape of a curve. Lines between consecutive CVs are called hulls.
coordinate
A method of describing the placement of a point in some space. In computer graphics, there are several coordinate systems, each one holding the values for the picture at some stage of the graphics process.
construction plane
A temporary coordinate space. You can switch between 'world space' and the coordinate space defined by a reference plane. When you are in the coordinate space of a reference plane, that plane is the construction plane.
cubic
' degree' 3.
Cube environment texture
The cube environment texture simulates an environment by mapping six image files onto the inner surfaces of a cube or box. The size and shape of the texture placement object determines the size and shape of the cube or box.
curvature
A measure of how much a curve curves. Curvature is measured by fitting a circle into the curve, then taking the reciprocal of the circle’s radius. Several tools in Alias, such as Locators > Curve Curvature , allow you to display a 'comb plot' of a curve’s curvature.
curvature continuity
'tangent continuity', plus the curvature of the two curves matches at the common endpoint. The two curves appear to have the same “speed” at the common endpoint. Also called G2 continuity.
curve
A connected sequence of straight or curved lines.
curve-on-surface
A type of curve that exists in the parameter space of a surface. A curve-on-surface is typically used to trim the surface. You can draw curves-on-surface manually but you will usually create them by intersecting or projecting.
curve-on-mesh
Degree 1 NURBS curve that lies on a mesh, and was created either by projecting a curve on the mesh, or by intersecting the mesh with another mesh or surface.
CV
See 'control vertex'.
CV multiplicity
Multiple consecutive CVs of a curve or surface occupying the same point. Generally undesirable.
DAG
Directed acyclic graph. The internal representation of all the objects and data in the scene. Represented visually in the Object Lister and SBD window.
data transfer
The process of converting data from Alias formats to external formats (such as for use in CAD/CAM) and vice versa.
degree
A mathematical property of a curve or of a surface dimension that controls how many CVs are available for modeling. The default is degree 3, which has four CVs for the first 'span'. The degree of your curves can affect data transfer to CAD packages. Some other packages cannot accept curves with degree higher than 3. Surfaces can have different degrees across their width and length.
depth
A value that can be contained in each pixel of an image that represents the distance of each object from the camera that rendered the image. Depth values are used to composite rendered images together so distant objects appear behind objects that are closer to the camera.
DES
Design Exchange Specification (DES) format describes degree 1 curves. Polylines in DES format require less disk space than the same data in IGES format.
descriptive isoparametric curve
An isoparametric curve drawn for purposes of visualizing a surface, but not representing actual surface data. You can change the number of descriptive isoparametric curves drawn within each patch using the Patch precision tool. Compare 'edit point isoparametric curve'.
displacement map
A texture or image used to simulate a bumpy surface. The silhouette of a displacement mapped surface also appears bumpy.
Degree of Freedom (D.O.F.)
The D.O.F. stands for degrees of freedom viewed from the point of IK control. D.O.F. controls the rotation and translation parameters displayed when you click the joint expansion button for a joint node.
dolly
Move the camera forward (dolly in) or backward (dolly out).
drag
With the cursor on an object click the left mouse button and hold it down, move the mouse to another location, and release the mouse button.
duplicate
To create one or more copies of picked objects, with optional transformations applied to each copy.
DWG
The compressed proprietary file format used by Autodesk products.
DWF (Design Web Format)
A file format developed by Autodesk used for viewing models in Autodesk Design Review and Project Freewheel.
DXF (Drawing Exchange Format)
A file format developed by Autodesk, Inc. for the exchange of geometric and drawing information between microCAD systems. The Drawing Exchange Format (DXF) from Autodesk is a verbose ASCII geometry format capable of representing lines, simply defined surfaces, and polygons (3D faces).
EAI
A file-based translator developed by Autodesk for Engineering Animation Inc. It is used to convert Automotive native format wire files to EAI’s native formatted DirectModel files in Jupiter or .jt file format.
edit point
The point on a curve where consecutive curve segments ('span') are joined. A side-effect of the mathematical basis of 'NURBS' curves. Although you can pick and move edit points, this is not generally considered good practice. Use the Object editor tool instead.
edit point isoparametric curve
An isoparametric curve defined by data. That is, more isoparametric curves of this type represent a more complex surface. Compare 'descriptive isoparametric curve'.
end effector
The bottom-most joint in the hierarchy controlled by the handle (for example, a wrist joint).
environment
1. A texture that is rendered behind all objects in a scene. 2. A texture that is applied to a surface to simulate reflections of an environment.
EPS (Encapsulated PostScript)
A standard PostScript format. You can control what to retrieve from an EPS file.
Note: You cannot import EPS files that were created using the SGI Showcase program.
EvalViewer
An Autodesk software application used for cloud data manipulation and surface evaluation.
exploded view animation
Animation technique used to display the assembly of components of a product or model. The technique is basically setting keyframes to each component of the model in a sequential order of assembly.
expression
Expressions enable you to establish dynamic links between animatable parameters, so that a change in one parameter (as in the rotation of a joint) can update another parameter (as in the deformation of a surface) automatically.
filter
An algorithm for converting data, for example from IGES to wire file format. Also, in non-technical uses, anything that chooses some items while rejecting others.
form factor
A parameter that controls fillet shape by specifying the ratio between the lengths of the innermost and outermost CV arms of the hull in the V direction of the fillet.
G2 continuity
See 'curvature continuity'.
G3 continuity
The curvature’s rate of change is the same on both sides of the common endpoint or edge between curves or surfaces.
geometric data
Surfaces contain the geometric data of a solid model. The geometric data describes the basic shape of an object and is represented using NURBS (Non-Uniform Rational B-Splines).
global parameters
Global parameters control different animation parameters for all objects. This includes DAG nodes, curve CVs, surface CVs, cameras, lights, and shaders.
Granite format
The Granite format is supported as an Autodesk DirectConnect product for Alias. This translator allows you open, save as, export and import Granite files. Granite One is a CAD technology platform for the design collaboration of solid models. This format is available on Windows NT only.
group
A collection of objects treated as a single object. When an object is part of a group, it retains its own transformations (position, rotation and scale) and is also affected by transformations applied to the group.
hidden line
A 'shading' and 'rendering' technique that resembles wireframe, but removes lines that are hidden behind surfaces for a more realistic look.
HLS
A method of representing a color by its hue, lightness, and saturation.
HSV
A method of representing a color by its hue, saturation, and value.
hue
One component of color. Hue describes the tone of the color (red, yellow, blue, and so on).
hull
A line joining adjacent CVs, or a complete series of lines joining all CVs on a curve, or an entire row or column of CVs on a surface.
hybrid models
A combination of Manifold Shells, Wireframe, Surface and BREP models.
IFF
Image File Format. A 2D image format used by Maya.
IGES
Initial Graphics Exchange Specification. A file format for transferring graphics data between CAD/CAM systems.
Illustrator format
A file filter based an Adobe Illustrator file.
image plane
An object that allows you to load an image file into a view. This image appears in the view and in images rendered from the view’s camera (either in front of or behind 3D objects). There are two types of image planes: animation image planes and canvas planes.
inflection
A curve on a surface that lies between saddle- shaped regions and the rest of the surface. Saddle shaped regions, or ogees, occur near a pucker in a surface, and these regions often represent flaws in the shape of the surface.
Autodesk Inventor
Software product and its associated file format of Autodesk.
inverse kinematics animation
Inverse Kinematics animation provides goal-directed posing in your skeleton animation. For example, you can pose a joint chain at the lowest joint in the hierarchy and all the joints above it will rotate automatically.
isoparametric curve
1. A line of constant U or V value on a surface. 2. A line of constant U or V value at an edit point.
JAMA-IS format
Japanese Automotive Manufacturers Association IGES Subset, JAMA-IS is a file format subset to IGES. JAMA-IS has the same .igs extension and has exactly the same file structure as the IGES format, it only supports less entities. JAMA-IS:
  • does not include Dimensions
  • supports only a limited number of entities, optimized for the use in the car-manufacturing.
  • does not have the Surface Type option
  • does not have vendor tuned settings
The disadvantage of not supporting the above entities is that you can't put all the different elements from an IGES file into Alias. The advantage is that because of the limited elements, there are fewer errors made when translating, everything is optimized for the exchange of the specific models.
joints
A DAG node that is acting as a joint at the end of a bone. Also known as joint nodes.
keyframe
A keyframe represents an object's position at a certain time.
keypoint curve
A type of curve that retains mathematical definitions and constraints (for example, radius, sweep angle and center point). Similar to 2D drafting tools in CAD packages. Examples include lines, arcs, circles, and rectangles.
knot
Another name for an 'edit point'.
Lambert
A method of shading surfaces often used to simulate dull materials such as chalk or flat paint.
lasso
A shape drawn from the point where you press the mouse button to the point where you release it. The objects or points inside the shape are picked or unpicked depending on the mouse button you pressed. You can set an option in the Interface Options window to use 'pick boxes' instead of lassos.
lattice
In dynamic shape modeling tools, geometries used to articulate the desired changes to the targets. In the Transformer Rig toolbox, these are Modifiers; in the Lattice Rig, they are called Lattices.
layer
An association or a collection of objects completely independent of any group hierarchy in your model. Each stage has a different set of layers.
leaf
Among DAG nodes, leaf nodes have no nodes below them. For more information, see 'DAG'.
light
An object that can illuminate surfaces, simulate optical effects (such as glows or halos) or illuminated fog, or emit particles.
lightness
A component in the HLS (Hue, Lightness and Saturation) color system that represents how light or dark a color is.
Lightsource
A special shading model that has no shading. Can be used to represent, for example, the surface of a switched-on light bulb. Objects shaded with this model do not actually cast light into the scene.
linear
1. Changing at a fixed rate. 2. 'degree' 1.
local parameters
Local animation parameters control active objects only.
locator
Objects in the scene showing location, distance, curvature, and other measurement information. These objects are not geometry, but exist in the scene just like other objects. Locators are not “one-time” measurements. They persist until you delete them. Locators that are attached to geometry update their measurement when the geometry is modified.
log files
Log files are produced during import and export of data, as well as during Rendering. A translation log file contains entity mappings, entity counts, and Information, Error, and Warning messages
luminance
The amount of brightness, or white, in a color.
manifold shells
A collection of stitched surfaces that do not describe a volume is saved out as a G3 Manifold Shell.
map
Assign a texture or image file to a parameter.
mask
A mask overlay is used to partially or completely prevent painting over an area of the image. The mask can be edited, like the image. A mask can be used to selectively restrict file input operations.
matte
A matte is like a mask, but it defines the areas of an image to which file input operations are to occur. The file format for matte files describes the matte area by scanline. The matte file format has been deprecated.
mesh
A large polygonal object resulting from scanning and digitizing physical objects to create data models. Meshes can contain several million triangles and, because of their internal representation, are an efficient way to store large and detailed data models representing real objects.
modifier
In dynamic shape modeling tools, geometries used to articulate the desired changes to the targets. In the Transformer Rig toolbox, these are Modifiers; in the Lattice Rig, they are called Lattices.
motion path action
A reference to a 3D NURBS curve. It is evaluated in the following way: the channel gives a percentage value to the motion path action. The motion path action uses this percentage to determine the 3D point that corresponds to that percentage along the curve. This 3D coordinate (X, Y, Z) is returned to the channel. The channel then extracts one of these components (X, Y, or Z), and uses this value as the value for the channel.
multi-knot
Multiple edit points on a curve or surface occupying the same point in space to create a sharp corner. Generally not allowed in many CAD/CAM packages and some modeling tools. Use multiple curves or surfaces instead. See also 'CV multiplicity'.
Multi-lister
The Multi-lister is the primary interface that you use to create, edit, manage and display shaders, textures, lights, and the environment. You also use the Multi-lister to access the Control Window and the Color Editor.
multiplicity
See 'CV multiplicity'.
NavBar
The NavBar is a tool panel associated with the ViewCube. It provides supplemental navigation functions that correspond with functionality in the View Panel.
non-rational
Curves or surfaces that do not have a weight associated with control vertices, or where the weight for each CV is 1. This geometry is simpler than rational geometry and is faster to display and render, but is not sophisticated enough to represent spheres, cones, and other conic objects without some small variation in shape from the true object. NURBS are non-rational.
normal
An imaginary line perpendicular to a given point on a surface. The direction of U and V isoparms on a surface determines the direction of the surface’s normals. You can reverse the direction of a surface’s normals with the Reverse tool.
NURBS
NURBS are the curve and surface representation used for modeling in Alias. Non-Uniform Rational B-Splines. Non-Uniform refers to the parameterization of the curve. Non-Uniform curves allow, among other things, the presence of multi-knots, which are needed to represent Bezier curves. Rational refers to the underlying mathematical representation. This property allows NURBS to represent exact conics (such as parabolic curves, circles, and ellipses) in addition to free-form curves. B-splines are piecewise polynomial curves that have a parametric representation.
OBJ
The OBJ file format is a ASCII form. It supports a variety of geometry ranging from polygons to high degree NURBS surfaces.
object
Primitives, text, lights, patches, or other items, especially when at the top level of the Scene Block Diagram. See also 'component'.
Object Lister
Window in Alias that shows the objects and components of a scene and their relationships.
one-to-many relationships
The ability for a channel to use many actions is called a one-to-many relationship, because one channel uses many actions to determine what values its animation parameter should assume.
opacity
A value (from 0 to 1) that represents how see-through something is (for example, paint, a shader). An object with an opacity of 0 is entirely clear and invisible; an object with an opacity of 1 is entirely opaque. Opacity is the opposite of transparency.
OpenInventor format
SGI’s OpenInventor is an object-oriented C++ based language that describes complete 3D-scenes which can be made interactive and that are optimized for OpenGL. It is an ASCII file format. It is available on Windows.
orthographic
A type of camera or view which does not represent the effect of perspective (an object appears the same size no matter how near or far it is from the camera).
paint layer
Each canvas plane contains one or more paint layers. A paint layer is like a piece of transparent acetate that you can sketch or paint on. By sketching different elements on different paint layers you can easily make changes to individual elements or re-arrange paint layers to change their order.
palette
1. A window containing the Alias tools. 2. A grid containing color swatches that you can choose from.
parameter
1. A number defining an exact point along a curve, or on a surface. Which numbers correspond to which points on the curve or surface is a function of the 'parameterization' of the curve or surface. 2. A property of an object or shader that can change over time and/or space.
parameterization
How Alias numbers the points along a curve or across a surface. Alias has two parameterization methods: 'uniform' and 'chord length'.
particle
A small object emitted by a surface or light, whose motion is calculated by Alias during a dynamic simulation, and that is used to simulate effects such as smoke, fire, water, or hair.
patch
The rectangular portion of a surface bounded by adjacent 'edit isoparametric curves'.
periodic
Curves and surfaces whose ends or edges are connected, creating a closed object. Surfaces can be periodic (closed) in the U, V, or both directions. Periodic objects cannot be opened by moving their vertices.
path
1. The trail along which an object is animated. 2. The location of a file on a file system.
perspective
A type of camera or view which represents the effect of perspective (when an object is near the camera it appears larger than when it is far from the camera).
Phong
A method of shading surfaces often used to simulate shiny materials such as glass or glossy plastic.
pick
To choose a component or object with the mouse, making it active. To select.
pick box
A rectangle dragged from the point where you press the mouse button to the point where you release it. The objects or points inside the rectangle are picked or unpicked depending on the mouse button you pressed. You can set an option in the Interface Options window to use lassos instead of pick boxes.
pick chooser
A menu that appears when you click a point occupied by more than one object. The menu allows you to pick the exact object you wanted.
pick mask
Controls which kinds of components can be picked by the Pick component tool.
pick walk
Using + (Windows) or + (Mac) and the arrow keys to pick objects next to the currently picked object in the DAG.
pivot point
The point around which an object rotates and scales, and which represents the point location of the object when it moves. Represented in view windows by a small green dot.
pix
A 2D image format used by Alias. This file format has been deprecated.
playback
Alias function that lets you review previously created animation sequences.
point cloud
A cloud of data points (for example, generated from a 3D scanner).
polygon
A portion of some plane in space bounded by straight lines.Triangles, rectangles, and pentagons are all polygons. A polygonal surface comprises multiple polygons that share bounding straight lines. The shared lines are called “edges” and the polygons themselves are called “faces”. For example, a cube is a polygonal surface with six faces and twelve edges.
PortfolioWall
An Autodesk software application used for viewing, presenting, and annotating digital assets.
positional continuity
The endpoints of two curves meet exactly at the common endpoint. Note that two curves that meet at any angle can still have positional continuity. Also called G0 continuity.
primitive
One of the basic geometric building blocks of object modeling (sphere, cube, cone, and so on) built into the Alias system.
procedural texture
A texture generated from an algorithm based on various settings, as opposed to from an image file.
project
n. a collection of folders that contains all the files (such as 'wire files' and 'textures') used in a certain piece of work. v. to map the points of one object along a vector onto another object, similar to casting a shadow. For example, to project the outline of one surface as curves-on-surface on another surface.
quadratic
'degree' 2.
quadrilateral
A 4-sided polygon. In Alias, a quadrilateral is made up of four normals, vertices, and parametric coordinates. See also 'polygon'.
rational
Curves or surfaces whose control vertices have different weight values (greater than or less than 1). CVs with lesser weight influence the surface or curve less. The weight must be above zero. This geometry is more sophisticated than non-rational geometry, but it may create multi-knots and is slower to display and render. Compare with 'parameter'. Rational geometry contains CVs that do not have a uniform weight. Rational geometry is a ratio of sums of polynomials. Rational geometry is considerably more complex mathematically.
raycast
Fast rendering technique which produces smooth shaded renderings that include shadows. Does not produce reflections or refraction (although you can simulate these using clever shaders). Compare 'raytrace'.
raytrace
High quality rendering technique which produces smooth shaded renderings that include optical effects such as reflections and refraction. The most realistic rendering possible in Alias. Compare 'raycast'.
reference
A surface in Alias that is not modified but considered for both position and continuity constraints when you are modifying another surface with ClayMate.
reference file
A file with extension .wref which is created by the Reference Manager (see File > Reference Manager ) and used as reference data while modeling.
render
The process of creating a 2D image from a 3D scene.
rendering
Rendering is the process of generating a two-dimensional image of a three-dimensional scene, somewhat like taking a photograph with a camera, or filming with a motion picture camera.
rendering environment
The environment defines the appearance of your scene’s surroundings. It can be a simple colored background or a complex three-dimensional texture. The environment also defines global lighting, shader glow, and dynamic properties (for example, gravity) for your scene.
resolution
The density of pixels in a given image (for example, 300 dots per inch). For instances where a fixed density is assumed (for example, 96 dpi on a PC monitor), resolution can refer to the number of pixels along the horizontal and vertical dimensions of an image (for example, 640 by 480).
rest pose
A rest pose is a set of values for each joint that provide an initial value for the IK solution. Each skeleton joint “remembers” a rest value for its translation and rotation, X, Y, and Z values. The rest pose can be copied and mirrored onto a similar skeleton.
RGB
A method of representing a color by its red, green, and blue components.
Rigid targets
Rigid targets are used in the Transformer Rig Global Shape Modeling tool. In some cases, there are geometries or objects within the target geometry that should keep their shape. Usually these are carry-over parts like buttons, door handles and lights. These rigid targets, or hard points, will be moved embedded in the free targets, but they cannot lose their shape during the warp. Rigid targets help preserve shapes of the rigid targets, but they move with the surface. Imagine grommets moving on a rubber tarpaulin that is stretched to cover a load: the grommets remain the same shape and size on the flexible surface of the tarpaulin.
saturation
The amount of white mixed in a color (for example, red is more saturated than pink).
SBD
A diagram depicting the 'DAG'. The SBD window displays the hierarchical structure of the objects and data in a scene. You can pick objects in the SBD window, and track and dolly its view of the graph.
scene
A collection of objects, either in wireframe form or rendered Scene Description Language (SDL). Used to control all coloring and lighting attributes of all rendered scenes and animations. SDL files are generated by the renderer and can be hand-edited for greater control of the final rendered images. pixels per inch.
scene block diagram
See 'SBD'.
scene description language (SDL)
A format for ASCII text files to specify information necessary to render a scene, including models, shaders, lights, and animation. SDL files are generated by the Alias program.
SDL
See 'scene description language (SDL)'.
section data
Type of degree 1 NURBS used for cross-sections on meshes to aid the workflow of Reverse Engineering. They are also produced by the crvToSection plug-in.
set
A selection of objects that are grouped together, but do not have a hierarchy. Sets can be exclusive sets, meaning that their members can not belong to any other sets, or multi-sets, whose members can belong to other sets.
shader
A description of a look or material you can apply to a surface. Defines base color, 'shading model', and other intrinsic properties, which can then by modified over the surface by various 'textures'. You can store shaders in libraries independent of any 'wire files' that might use them.
shading
Real-time display of surfaces along with the 'wireframe'. You can shade surfaces with colors or diagnostic displays as you work on them.
shading model
In rendering, a mathematical representation of how light bounces when it hits a surface. Different models simulate different types of materials better. The available models are 'Lambert', 'Phong', 'Blinn', and 'Lightsource'.
shape
A combination of curves or surfaces with fill and/or outline properties used to create precise sketches.
shell
Collections of adjacent NURBS surfaces. Every surface stitched into a shell must meet the edge of another surface in the shell at some point. Sometimes used in 'data transfer' procedures. Shells are stored as a single node in the 'DAG'.
sketch
A two-dimensional image created in a view with brushes and/or shapes.
sky texture
The Sky texture simulates a planetary environment viewed from the surface of a planet. Environment textures map to directions. Surface textures and solid textures map to positions
snap
The ability to place a point or object in exactly the same location as another point or object, to guarantee continuity. You can snap to CVs and edit points (by holding down the (Windows) or (Mac) key—also called magnet snap), grid lines (by holding down the (Windows) or (Mac) key—also called grid snap), or curves (by holding down both the and (Windows) or and (Mac) keys).
span
The section of a curve between consecutive edit points. Compare 'patch'.
sphere texture
The Sphere texture simulates an environment by mapping a texture or image file directly onto the inner surface of an infinite sphere. The best way to create a sphere environment is to use a ramp texture and paint objects onto it, being sure to avoid the poles and edges.
spline
A curved line, made up of polynomial segments and defined by control vertices (CVs). Includes polylines, cardinal splines, B-splines, and non-uniform rational B-splines (NURBS).
stage
Objects, lights, and environment saved together as a wire file for retrieval into a scene.
STEP
Standard for the Exchange of Product Data (STEP) is a ISO standard industrial automation systems product data representation and exchange format. The file structure for a STEP file is a modular.
stitch
The process by which NURBS surfaces are converted to shells using the Shell stitch tool. Some 'data transfer' procedures require the model to be converted to shells, or benefit from it. Stitching is also useful for exposing gaps between surfaces.
StudioPaint
An Alias software application (no longer supported) used for creating 2D sketches and painting 3D models. You can now use the sketching functionality built in to Alias.
Alias
A family of Autodesk software applications used for sketching, modeling, animation, and rendering. Includes Design, Surface, Automotive, and AutoStudio.
subdivide
The division of a surface into tessellated polygons. Adaptive subdivision is based on the curvature of the surface and divides it into the minimum number of polygons to produce that curve. Uniform subdivision divides each patch of the surface into a fixed number of polygons, which are specified in the U and V directions. The rectangular polygons of initial subdivision are divided into triangles to create the tessellation. Approximate total subdivision divides the surface into a number of polygons close to the specified total.
surface
A 2D parametric shape that defines the boundary or skin of an object in three dimensions. The shape may be flat or warped. Examples of surfaces are patches and faces.
surface quilt
A complete surface quilt has all internal edges displayed in pink (quilted) and a closed outer boundary displayed in yellow (unquilted). A surface quilt can be converted to a thin solid. A thin solid is defined as a surface or surface quilt that is offset to form a closed volume solid.
surface texture
Surface textures are two-dimensional textures that simulate various types of surface materials by using either an image file (File and Stencil textures) or a computer graphic procedure (Bulge, Checker, Cloth, Curvature, Fractal, Grid, Highlight, Mountain, Noise, Ramp, and Water textures).
tangent
The slope of a curve or a surface at a given point. See also 'continuity'.
tangent continuity
Same as positional continuity, plus the end tangents match at the common endpoint. The two curves will appear to be travelling in the same direction at the join, but they may still have very different apparent “speeds” ('curvature'). Also called G1 continuity.
target
In dynamic shape modeling tools, the geometry that can be globally modified is called a target. It can be surfaces and/or meshes
template
An object can be made into a template for use as a background drawing or modeling reference (the way a grid is used). The template remains visible, but cannot be picked as an object (it is protected). A template can also be turned back into an object.
tessellate
Convert to polygons.
texture
An image or algorithm that supplies a 2D map of values that can be applied to various shader properties across a surface. Shaders have properties that can be measured at each point on a surface: color, shininess, displacement, and so on. In a new shader these values are uniform. To create more interesting materials, you can map a texture onto the properties of the shader. There are many different types of textures available, such as color ramps, checkerboard patterns, and fractal noise. For example, you could map a blue-to-green ramp to a shader’s color parameter, and a checkerboard pattern to a shader’s reflectivity parameter, to create a material with a smooth transition from blue to green across the surface, and that alternates between reflective and dull in a checkerboard pattern.
texture mapping
Texture mapping is the process of assigning a texture to a parameter. You can map a texture to any environment, shader, texture, or light parameter that has a Map button.
theoretical line
If you rotate a completed model in the sunlight, note how there are strong character lines highlighted by the sun - these theoretical lines define the shape of your model.
time slider
Use the time slider (Animation > Show > Toggle Time Slider) to play back animation and view specific frames within an animation. You can also use it to change the frame range of animation playback, the frame rate, and to go to the next and previous frame or keyframe.
toggle
A mode or a button that turns on or off. Each selection of the mode or button causes the action to be switched.
tolerance
The allowable variation in any measurable property, such as fitting, continuity, and curve-on-surface/trim used in Alias.
tool
A menu of tools in Alias grouped by function and represented by icons.
topology
1. The totality of a surface’s shape, number of spans, and degree. 2. The relationships between surfaces in a solid model: loops, edges, and vertices.
transform
To move (translate), rotate, or scale an object. Transformations are relative to an object or group’s 'pivo point'.
transparency
The amount of light that travels through a surface. Complete transparency allows all light through; no transparency makes the surface completely opaque.
trim
To make a portion of a NURBS surface defined by a curve-on-surface invisible using the Trim tool.
trim curve
A curve-on-surface, especially one that has been used to trim a surface.
turntable animation
An object or group of objects animated 360 degrees around a pivot point, as though revolving them on a turntable.
uniform
A type of parameterization. Assigns integral parameter values to the edit points, and evenly distributes parameters along the spans between edit points. The first edit point is always parameter 0.0, the second edit point is always 1.0, the third is always 2.0, and so on. Contrast 'chord length'.
NX
NX is a solid modeling package based on the Parasolid kernel. The file structure is binary. NX DirectConnect is a stand-alone utility that allows the exchange of 3D model data between Alias and NX.
UV
A grid system for identifying points on a surface. The U represents a grid line in one direction and the V represents a grid line in the perpendicular direction. In the Texture Placement window, the surface’s U and V are mapped to the window’s S and T dimensions. See also 'parameterization'.
value
The lightness or darkness of a color: one component of the HSV (Hue, Saturation, Value) color model.
variant
A view of a model containing camera position, hardware shading attributes (from Diagnostic Shading panel) and annotations (from sketching tools) that is saved and can be easily restored.
VDAFS format
Verband des Automobilindustrie is based on the IGES standard.
VDAIS format
Verband des Automobilindustrie - IGES Subset (VDAIS) is a well defined collection of IGES entities carefully selected for optimized exchange of geometry between manufacturers and subcontractors in the car industry.
vertex
A point in a network of lines that terminates or serves as a connection for another line (the plural of vertex is vertices).
ViewCube®
A navigation element that appears in the corner of a perspective view that provides visual feedback about the current camera view and lets you quickly and easily switch between views. You switch between camera views by clicking on the faces, corners, and edges of the ViewCube.
The ViewCube together with the NavBar provide the same viewing functionality found in the View Panel.
voxel
Volume element: a space at the intersection of a 3D grid. EvalViewer can convert point clouds to voxels.
weight
A value assigned to a CV defining how much it “pulls” the curve. 'rational' geometry works by assigning different weights to CVs. Note that many CAD/CAM packages cannot work with rational geometry.
wire file
The proprietary compressed scene file format used by Autodesk Alias products.
wireframe
The display mode showing only curves and the isoparametric curves/edges of surfaces (that is, not 'shading' surfaces).
world space
A coordinate system used in computer graphics that is used to represent an object in terms you define. For example, a car might be defined in terms of millimeters. Also known as “modeling coordinates.”
zoom
To increase the length of a camera lens, magnifying an aspect of a scene. Note that the results of zoom and dolly are quite different. Dolly physically moves the camera closer to the point of interest without changing the length of the lens; perspective distortions peculiar to the focal length may result at the edges of the scene.
Zoom increases the size of the point of interest by increasing the lens length; depth is not as well perceived as with a shorter lens.
ZPR (Windows only)
ZPrint CAD format (ZPR) is a proprietary file format developed by Z Corporation and used with ZPrint and ZEdit for printing on high definition color 3D printers.
The Alias for ZPR translator exports triangle meshes with simple colors and textures as ZPR format files (*.zpr) for use with ZEdit and Zprint software for rapid prototyping.